Kurkesh, Onakke Ancient {2}{R}{R}
Legendary Creature — Ogre Spirit
Whenever you activate an ability of an artifact, if it isn’t a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.
4/3
Illustrated by Slawomir Maniak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Kurkesh, Onakke Ancient:
- Activated abilities are written in the form "Cost: Effect." Some keywords are activated abilities and will have colons in their reminder texts. (2014-07-18)
- A mana ability is an ability that (1) could add mana when it resolves, (2) isn't a loyalty ability, and (3) doesn't require a target. (2014-07-18)
- The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). (2014-07-18)
- If the ability is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one. (2014-07-18)
- If the ability has {X} in its cost, the value of X is copied. (2014-07-18)
- If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield. (2014-07-18)