Inventor's Axe {R}
Artifact — Equipment
Flash
When Inventor’s Axe enters, you get {E}{E} (two energy counters).
When Inventor’s Axe enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip—Pay {E}{E}.
Illustrated by Filipe Pagliuso
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Inventor's Axe, MH3 #126 |
Energy Reserve Card, TMH3 #36 |
Prints | USD | EUR | TIX |
---|---|---|---|
Modern Horizons 3 | $0.04 | €0.05 | 0.03 |
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Notes and Rules Information for Inventor's Axe:
- Inventor's Axe doesn't enter the battlefield attached to a creature. Instead, Inventor's Axe enters the battlefield and then its triggered ability attaches it to a creature. You may cast Inventor's Axe even if you don't control any creatures. (2024-06-07)
- If the target creature becomes an illegal target, Inventor's Axe remains on the battlefield unattached. (2024-06-07)