Infernal Phantom {3}{R}
Creature — Spirit
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.
When Infernal Phantom dies, it deals damage equal to its power to any target.
2/3
Illustrated by Mike Sass
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Infernal Phantom:
- Use Infernal Phantom's power as it last existed on the battlefield to determine how much damage it deals due to its last ability. (2024-09-20)
- If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments. (2024-09-20)
- An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously. (2024-09-20)