Gourmand's Talent {G}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have “{2}, {T}, Sacrifice this artifact: You gain 3 life.”
{2}{G}: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
{3}{G}: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Illustrated by Fiona Hsieh
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Gourmand's Talent, BLC #31 |
Raccoon Token, TBLC #29 |
Prints | USD | EUR | TIX |
---|---|---|---|
Bloomburrow Commander | $3.18 | €3.64 | 20.40 |
Toolbox
Notes and Rules Information for Gourmand's Talent:
- The artifacts retain any types, subtypes, supertypes, and abilities they have. (2024-07-26)
- If Gourmand's Talent somehow becomes an artifact, it will also be a Food during your turn. (2024-07-26)
- The level 2 and level 3 class abilities of Gourmand's Talent won't trigger if you already gained life earlier in the turn on which it gained those levels, even if you gain life again later in the turn. (2024-07-26)
- Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. (2024-07-26)
- Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. (2024-07-26)
- Gaining a level won't remove abilities that a Class had at a previous level. (2024-07-26)
- Gaining a level is a normal activated ability. It uses the stack and can be responded to. (2024-07-26)
- You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. (2024-07-26)
- There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately. (2024-07-26)
- Food is an artifact type. Even though it appears on creatures in some releases, it's never a creature type. (2024-07-26)
- If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, when you forage, you can sacrifice Carrot Cake. (2024-07-26)
- You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to forage. (2024-07-26)
- Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens. (2024-07-26)
- Whatever you do, don't eat the delicious cards. The raccoonfolk know better, and so should you! (2024-07-26)