Dreamdrinker Vampire (Modern Horizons 3 #88)

Dreamdrinker Vampire {1}{B}

Creature — Vampire

Lifelink

{1}{B}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.

The dream she tastes will be your last.

2/1

Illustrated by Steve Ellis

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Dreamdrinker Vampire:
  • Multiple instances of menace on the same creature are redundant. (2024-06-07)
  • Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked. (2024-06-07)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)