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3601 – 3,628 of 3,628 cards where the card types include “human”

Zephyrim {3}{W}

Creature — Human Warrior

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Flying, vigilance

Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

3/3
Zephyr Scribe {2}{U}

Creature — Human Monk

{U}, {T}: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

2/1
Zephyr Sentinel {1}{U}

Creature — Human Soldier

Flash

Flying

When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner’s hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

2/1
Zethi, Arcane Blademaster {1}{W}{U}

Legendary Creature — Human Soldier

Multikicker {W/U}

When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.

Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

3/3
Zhalfirin Commander {2}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.

2/2
Zhalfirin Crusader {1}{W}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

2/2
Zhalfirin Decoy {1}{W}

Creature — Human Soldier

{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

1/3
Zhalfirin Knight {2}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{W}{W}: Zhalfirin Knight gains first strike until end of turn.

2/2
Zhalfirin Lancer {2}{W}

Creature — Human Knight

Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

3/3
Zhang Fei, Fierce Warrior {4}{W}{W}

Legendary Creature — Human Soldier Warrior

Vigilance; horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

4/4
Zhang He, Wei General {3}{B}{B}

Legendary Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

4/2
Zhang Liao, Hero of Hefei {4}{B}{B}

Legendary Creature — Human Soldier

Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.

3/3
Zhao Zilong, Tiger General {3}{W}{W}

Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

3/3
Zhou Yu, Chief Commander {5}{U}{U}

Legendary Creature — Human Soldier

Zhou Yu, Chief Commander can’t attack unless defending player controls an Island.

8/8
Zhuge Jin, Wu Strategist {1}{U}{U}

Legendary Creature — Human Advisor

{T}: Target creature can’t be blocked this turn. Activate only during your turn, before attackers are declared.

1/1
Zhur-Taa Druid {R}{G}

Creature — Human Druid

{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

1/1
Zimone and Dina {B}{G}{U}

Legendary Creature — Human Dryad

Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.

{T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.

3/4
Zimone, Quandrix Prodigy {G}{U}

Legendary Creature — Human Wizard

{1}, {T}: You may put a land card from your hand onto the battlefield tapped.

{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.

1/2
Zoologist {3}{G}

Creature — Human Druid

{3}{G}, {T}: Reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

1/2
Zulaport Chainmage {3}{B}

Creature — Human Shaman Ally

Cohort{T}, Tap an untapped Ally you control: Target opponent loses 2 life.

4/2
Zulaport Cutthroat {1}{B}

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

1/1
Zulaport Duelist {U}

Creature — Human Rogue

Flash

When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

1/1
Zulaport Enforcer {B}

Creature — Human Warrior

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can’t be blocked except by black creatures.

1/1
Zuo Ci, the Mocking Sage {1}{G}{G}

Legendary Creature — Human Advisor

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Zuo Ci, the Mocking Sage can’t be blocked by creatures with horsemanship.

1/2
Zuran Enchanter {1}{U}

Creature — Human Wizard

{2}{B}, {T}: Target player discards a card. Activate only during your turn.

1/1
Zuran Spellcaster {2}{U}

Creature — Human Wizard

{T}: Zuran Spellcaster deals 1 damage to any target.

1/1
Zur, Eternal Schemer {W}{U}{B}

Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4
Zur the Enchanter {1}{W}{U}{B}

Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/4

The message was clear to Sorin—time to search for something else.

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