3181 – 3240 of 3,628 cards where the card types include “human”

The Archimandrite {2}{U}{R}{W}

Legendary Creature — Human Advisor

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

0/5
The Council of Four {3}{W}{U}

Legendary Creature — Human Noble

Whenever a player draws their second card during their turn, you draw a card.

Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

0/8
The Fall of Lord Konda {2}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Fragment of Konda

Enchantment Creature — Human Noble

Defender

When Fragment of Konda dies, draw a card.

1/3
The Howling Abomination {3}{R}{G}

Legendary Creature — Human Beast Warrior

Haste

The Howling Abomination has trample as long as you’ve cast three or more spells this turn.

Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.

5/5
Thelonite Druid {2}{G}

Creature — Human Cleric Druid

{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They’re still lands.

1/1
The Most Dangerous Gamer {2}{B}{G}

Legendary Creature — Human Gamer Guest

Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.

2/2
The Mouth of Sauron {3}{U}{B}

Legendary Creature — Human Advisor

When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player’s graveyard. (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

3/4
Théoden, King of Rohan {1}{R}{W}

Legendary Creature — Human Noble

Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.

2/3
The Raven Man {1}{B}

Legendary Creature — Human Wizard

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and “This creature can’t block.”

{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.

2/1
Thermal Glider {2}{W}

Creature — Human Rebel

Flying, protection from red

2/1
Thermo-Alchemist {1}{R}

Creature — Human Shaman

Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

0/3
The Shattered States Era {4}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II — Creatures you control get +1/+0 until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Nameless Conqueror

Enchantment Creature — Human Samurai

Trample, haste

3/3
Thieves' Guild Enforcer {B}

Creature — Human Rogue

Flash

Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch.

1/1
Third Path Iconoclast {U}{R}

Creature — Human Monk

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

2/1
Third Path Savant {2}{U}

Creature — Human Wizard

{7}: Draw two cards.

2/3
Thopter Architect {3}{W}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.

2/3
Thopter Engineer {2}{R}

Creature — Human Artificer

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

1/3
Thopter Mechanic {1}{U}

Creature — Human Artificer

Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.

When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.

2/1
Thorn of the Black Rose {3}{B}

Creature — Human Assassin

Deathtouch

When Thorn of the Black Rose enters the battlefield, you become the monarch.

1/3
Thornscape Apprentice {G}

Creature — Human Wizard

{R}, {T}: Target creature gains first strike until end of turn.

{W}, {T}: Tap target creature.

1/1
Thornscape Master {2}{G}{G}

Creature — Human Wizard

{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.

{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.

2/2
Thought Courier {1}{U}

Creature — Human Wizard

{T}: Draw a card, then discard a card.

1/1
Thoughtcutter Agent {U}{B}

Artifact Creature — Human Rogue

{U}{B}, {T}: Target player loses 1 life and reveals their hand.

1/1
Thoughtpicker Witch {B}

Creature — Human Wizard

{1}, Sacrifice a creature: Look at the top two cards of target opponent’s library, then exile one of them.

1/1
Thought-String Analyst {U}{B}

Creature — Human Wizard

At the beginning of your upkeep, exile the top card of target opponent’s library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/2
Thousand-Faced Shadow {U}

Creature — Human Ninja

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Flying

When Thousand-Faced Shadow enters the battlefield from your hand, if it’s attacking, create a token that’s a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1
Thousand Moons Crackshot {1}{W}

Creature — Human Soldier

Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.

2/2
Thousand Moons Infantry {2}{W}

Creature — Human Soldier

Untap Thousand Moons Infantry during each other player’s untap step.

2/4
Thraben Doomsayer {1}{W}{W}

Creature — Human Cleric

{T}: Create a 1/1 white Human creature token.

Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

2/2
Thraben Heretic {1}{W}

Creature — Human Wizard

{T}: Exile target creature card from a graveyard.

2/2
Thraben Inspector {W}

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

1/2
Thraben Sentry {3}{W}

Creature — Human Soldier

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

2/2
Thraben Militia

Creature — Human Soldier

Trample

5/4
Thraben Standard Bearer {W}

Creature — Human Soldier

{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.

1/1
Thraben Valiant {1}{W}

Creature — Human Soldier

Vigilance

2/1
Three Dog, Galaxy News DJ {1}{R}{W}

Legendary Creature — Human Bard

Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that’s a copy of that Aura attached to that creature.

1/5
Thrill-Kill Assassin {1}{B}

Creature — Human Assassin

Deathtouch

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

1/2
Thrill-Kill Disciple {2}{R}

Creature — Human Mercenary

Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Thrill-Kill Disciple dies, create a Junk token.

3/2
Throne Warden {1}{W}

Creature — Human Soldier

At the beginning of your end step, if you’re the monarch, put a +1/+1 counter on Throne Warden.

2/2
Thunderhead Squadron {5}{U}

Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Flying

3/4
Thundering Sparkmage {3}{R}

Creature — Human Wizard

When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

2/2
Thunderscape Apprentice {R}

Creature — Human Wizard

{B}, {T}: Target player loses 1 life.

{G}, {T}: Target creature gets +1/+1 until end of turn.

1/1
Thunderscape Battlemage {2}{R}

Creature — Human Wizard

Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.

2/2
Thunderscape Master {2}{R}{R}

Creature — Human Wizard

{B}{B}, {T}: Target player loses 2 life and you gain 2 life.

{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.

2/2
Thundersong Trumpeter {R}{W}

Creature — Human Soldier

{T}: Target creature can’t attack or block this turn.

2/1
Tibor and Lumia {2}{U}{R}

Legendary Creature — Human Wizard

Whenever you cast a blue spell, target creature gains flying until end of turn.

Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

3/3
Tiger-Tribe Hunter {3}{R}{R}

Creature — Human Barbarian

Trample

Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature’s power to target creature.

4/4
Tilonalli's Knight {1}{R}

Creature — Human Knight

Whenever Tilonalli’s Knight attacks, if you control a Dinosaur, Tilonalli’s Knight gets +1/+1 until end of turn.

2/2
Tilonalli's Skinshifter {2}{R}

Creature — Human Shaman

Haste

Whenever Tilonalli’s Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

0/1
Tilonalli's Summoner {1}{R}

Creature — Human Shaman

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

Whenever Tilonalli’s Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city’s blessing.

1/1
Timberland Guide {1}{G}

Creature — Human Scout

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

1/1
Timebender {U}

Creature — Human Wizard

Morph {U}

When Timebender is turned face up, choose one —

• Remove two time counters from target permanent or suspended card.

• Put two time counters on target permanent with a time counter on it or suspended card.

1/1
Timeless Witness {2}{G}{G}

Creature — Human Shaman

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

2/1
Timely Hordemate {3}{W}

Creature — Human Warrior

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

3/2
Timestream Navigator {1}{U}

Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner’s library: Take an extra turn after this one. Activate only if you have the city’s blessing.

1/1
Timmy, Power Gamer {2}{G}{G}

Legendary Creature — Human Gamer

{4}: You may put a creature card from your hand onto the battlefield.

1/1
Tireless Angler {2}{U}

Creature — Human Rogue

Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler’s spellbook.

2/4
Tireless Hauler {4}{G}

Creature — Human Werewolf

Vigilance

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/5
Dire-Strain Brawler

Creature — Werewolf

Vigilance

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6
Tireless Missionaries {4}{W}

Creature — Human Cleric

When Tireless Missionaries enters the battlefield, you gain 3 life.

2/3
Tireless Tracker {2}{G}

Creature — Human Scout

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

3/2
Tireless Tribe {W}

Creature — Human Nomad

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

1/1