3121 – 3180 of 3,637 cards where the card types include “human”

Taii Wakeen, Perfect Shot {R}{W}

Legendary Creature — Human Mercenary

Whenever a source you control deals noncombat damage to a creature equal to that creature’s toughness, draw a card.

{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

2/3
Tajic, Blade of the Legion {2}{R}{W}

Legendary Creature — Human Soldier

Indestructible

Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

2/2
Tajic, Legion's Edge {1}{R}{W}

Legendary Creature — Human Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

{R}{W}: Tajic, Legion’s Edge gains first strike until end of turn.

3/2
Tajic, Legion's Valor {2}{R}{W}

Legendary Creature — Human Soldier

Indestructible, haste

At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion’s Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion’s Valor’s spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able.

1/1
Takeno, Samurai General {5}{W}

Legendary Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

3/3
Takeno's Cavalry {3}{W}

Creature — Human Samurai Archer

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: Takeno’s Cavalry deals 1 damage to target attacking or blocking Spirit.

1/1
Talas Air Ship {3}{U}

Creature — Human Pirate

Flying

3/2
Talas Explorer {1}{U}

Creature — Human Pirate Scout

Flying

When Talas Explorer enters the battlefield, look at target opponent’s hand.

1/1
Talas Lookout {2}{U}{U}

Creature — Human Pirate

Flying

When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

3/2
Talas Merchant {1}{U}

Creature — Human Pirate

1/3
Talas Researcher {4}{U}

Creature — Human Pirate Wizard

{T}: Draw a card. Activate only during your turn, before attackers are declared.

1/1
Talas Scout {1}{U}

Creature — Human Pirate Scout

Flying

1/2
Talas Warrior {1}{U}{U}

Creature — Human Pirate Warrior

Talas Warrior can’t be blocked.

2/2
Talus Paladin {3}{W}

Creature — Human Knight Ally

Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

2/3
Tandem Lookout {2}{U}

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has “Whenever this creature deals damage to an opponent, draw a card.”

2/1
Taoist Hermit {2}{G}

Creature — Human Mystic

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

2/2
Taoist Mystic {2}{G}

Creature — Human Mystic

Taoist Mystic can’t be blocked by creatures with horsemanship.

2/2
Taranika, Akroan Veteran {1}{W}{W}

Legendary Creature — Human Soldier

Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

3/3
Tasigur, the Golden Fang {5}{B}

Legendary Creature — Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent’s choice from your graveyard to your hand.

4/5
Task Force {2}{W}

Creature — Human Rebel

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

1/3
Tatsunari, Toad Rider {2}{B}

Legendary Creature — Human Ninja

Whenever you cast an enchantment spell, if you don’t control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with “Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life.”

{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can’t be blocked this turn except by creatures with flying or reach.

3/3
Tattered Ratter {1}{R}

Creature — Human Peasant

Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.

2/2
Tavern Ruffian {3}{R}

Creature — Human Warrior Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/5
Tavern Smasher

Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/5
Tavern Scoundrel {1}{R}

Creature — Human Rogue

Whenever you win a coin flip, create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

{1}, {T}, Sacrifice another permanent: Flip a coin.

1/3
Tavern Swindler {1}{B}

Creature — Human Rogue

{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

2/2
Tawnos, Solemn Survivor {1}{U}

Legendary Creature — Human Artificer

{2}, {T}: Create a token that’s a copy of up to one target artifact token you control. Mill two cards.

{1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that’s a copy of the exiled card, except it’s an artifact in addition to its other types. Activate only as a sorcery.

1/3
Tawnos, the Toymaker {3}{G}{U}

Legendary Creature — Human Artificer

Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)

3/5
Tawnos, Urza's Apprentice {U}{R}

Legendary Creature — Human Artificer

Haste

{U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can’t be targeted.)

1/3
Tazri, Beacon of Unity {4}{W}

Legendary Creature — Human Warrior

This spell costs {1} less to cast for each creature in your party.

{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

4/6
Tazri, Stalwart Survivor {2}{W}

Legendary Creature — Human Warrior

Each creature you control has “{T}: Add one mana of any of this creature’s colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability.”

{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren’t mana abilities from among the milled cards into your hand.

3/3
Teferi, Mage of Zhalfir {2}{U}{U}{U}

Legendary Creature — Human Wizard

Flash

Creature cards you own that aren’t on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

3/4
Teferi's Honor Guard {2}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{U}{U}: Teferi’s Honor Guard phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

2/2
Teferi's Protege {2}{U}

Creature — Human Wizard

{1}{U}, {T}: Draw a card, then discard a card.

2/3
Tegan Jovanka {2}{W}

Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Doctor’s companion (You can have two commanders if the other is the Doctor.)

2/2
Telepathic Spies {2}{U}

Creature — Human Wizard

When Telepathic Spies enters the battlefield, look at target opponent’s hand.

2/2
Telim'Tor {4}{R}

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

2/2
Temmet, Vizier of Naktamun {W}{U}

Legendary Creature — Human Cleric

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can’t be blocked this turn.

Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

2/2
Tempered Veteran {1}{W}

Creature — Human Knight

{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.

1/2
Temple Acolyte {1}{W}

Creature — Human Cleric

When Temple Acolyte enters the battlefield, you gain 3 life.

1/3
Temple Elder {2}{W}

Creature — Human Cleric

{T}: You gain 1 life. Activate only during your turn, before attackers are declared.

1/2
Temple Thief {1}{B}

Creature — Human Rogue

Temple Thief can’t be blocked by enchanted creatures or enchantment creatures.

2/2
Temporal Adept {1}{U}{U}

Creature — Human Wizard

{U}{U}{U}, {T}: Return target permanent to its owner’s hand.

1/1
Tempting Witch {2}{B}

Creature — Human Warlock

When Tempting Witch enters the battlefield, create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

{2}, {T}, Sacrifice a Food: Target player loses 3 life.

1/3
Temur War Shaman {4}{G}{G}

Creature — Human Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Whenever a permanent you control is turned face up, if it’s a creature, you may have it fight target creature you don’t control.

4/5
Tenacious Tomeseeker {2}{U}

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.

3/2
Tenacious Underdog {1}{B}

Creature — Human Warrior

Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

You may cast Tenacious Underdog from your graveyard using its blitz ability.

3/2
Tenth District Guard {1}{W}

Creature — Human Soldier

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

2/2
Tenth District Hero {1}{W}

Creature — Human

{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains “Other creatures you control have indestructible.”

2/3
Tenth District Legionnaire {R}{W}

Creature — Human Soldier

Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

2/2
Tenth District Veteran {2}{W}

Creature — Human Soldier

Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

2/3
Termination Facilitator {1}{B}

Creature — Human Assassin

{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.

Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.

1/3
Teroh's Faithful {3}{W}

Creature — Human Cleric

When Teroh’s Faithful enters the battlefield, you gain 4 life.

1/4
Teroh's Vanguard {3}{W}

Creature — Human Nomad

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh’s Vanguard has “When Teroh’s Vanguard enters the battlefield, creatures you control gain protection from black until end of turn.”

2/3
Terraformer {2}{U}

Creature — Human Wizard

{1}: Choose a basic land type. Each land you control becomes that type until end of turn.

2/2
Tetsuko Umezawa, Fugitive {1}{U}

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can’t be blocked.

1/3
Tetsuo, Imperial Champion {U}{B}{R}

Legendary Creature — Human Samurai

Whenever Tetsuo, Imperial Champion attacks, if it’s equipped, choose one —

• Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target.

• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost.

3/3
Tetsuo Umezawa {U}{B}{R}

Legendary Creature — Human Archer

Tetsuo Umezawa can’t be the target of Aura spells.

{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.

3/3
Teysa, Envoy of Ghosts {5}{W}{B}

Legendary Creature — Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

4/4
Teysa Karlov {2}{W}{B}

Legendary Creature — Human Advisor

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

2/4
Teysa, Opulent Oligarch {1}{W}{B}

Legendary Creature — Human Advisor

Deathtouch

At the beginning of your end step, investigate for each opponent who lost life this turn.

Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3