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1 – 20 of 53 cards where the mana cost is greater than or equal to {G/W} or the text includes “{g/w}”

Alert Heedbonder (Ikoria: Lair of Behemoths #218)

Alert Heedbonder {1}{G/W}{G/W}

Creature — Human Scout

Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Considering the zealous armies, vile poachers, and titanic monsters, it’s always wise to keep one eye on the horizon.

2/4

Illustrated by Randy Vargas

Standard
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Arcus Acolyte (Modern Horizons 2 #185)

Arcus Acolyte {G}{W}

Creature — Human Cleric Archer

Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

“Archery requires holding an enormous amount of tension and making it look effortless.”

2/2

Illustrated by Volkan Baǵa

Standard
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Assure // Assemble (Ravnica Remastered #248)

Assure {G/W}{G/W}

Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble {4}{G}{W}

Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Watermark: Selesnya

Illustrated by Jason A. Engle

Standard
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Barkshell Blessing (Shadowmoor #224)

Barkshell Blessing {G/W}

Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illustrated by Steven Belledin

Standard
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Cease // Desist (Murders at Karlov Manor #246)

Cease {1}{B/G}

Instant

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

Desist {4}{G/W}{G/W}

Sorcery

Destroy all artifacts and enchantments.

Illustrated by Dominik Mayer

Standard
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Centaur Safeguard (Ravnica: City of Guilds #244)

Centaur Safeguard {2}{G/W}

Creature — Centaur Warrior

({G/W} can be paid with either {G} or {W}.)

When Centaur Safeguard dies, you may gain 3 life.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.

3/1

Watermark: Selesnya

Illustrated by Glenn Fabry

Standard
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Conclave Evangelist (Ravnica: Clue Edition #27)

Conclave Evangelist {3}{G/W}{G/W}

Creature — Elephant Cleric

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Conclave Evangelist deals combat damage to a player, create a token that’s a copy of Conclave Evangelist.

4/4

Watermark: Selesnya

Illustrated by John Tedrick

Standard
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Crowd-Control Warden (Murders at Karlov Manor #193)

Crowd-Control Warden {3}{G}{W}

Creature — Centaur Soldier

As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.

Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

4/4

Illustrated by Diego Gisbert

Standard
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Dawnglow Infusion (Shadowmoor #225)

Dawnglow Infusion {X}{G/W}

Sorcery

You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)

Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.

Illustrated by Rebecca Guay

Standard
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Dryad Militant (Return to Ravnica #214)

Dryad Militant {G/W}

Creature — Dryad Soldier

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

“We will defend the Worldsoul from Izzet ‘progress’ at any cost.”

2/1

Watermark: Selesnya

Illustrated by Terese Nielsen

Standard
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Elvish Hexhunter (Shadowmoor #226)

Elvish Hexhunter {G/W}

Creature — Elf Shaman

{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.

“All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them all, one perilous quest at a time.”

1/1

Illustrated by Alex Horley-Orlandelli

Standard
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Emiel the Blessed (Double Masters 2022 #10)

Emiel the Blessed {2}{W}{W}

Legendary Creature — Unicorn

{3}: Exile another target creature you control, then return it to the battlefield under its owner’s control.

Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it’s a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

4/4

Illustrated by Antonio José Manzanedo

Standard
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First Little Pig (Alchemy: Wilds of Eldraine #18)

First Little Pig {1}{G/W}

Creature — Boar

{1}{G/W}: Exile target artifact or enchantment. Activate only once.

2/2

Illustrated by Josiah "Jo" Cameron

Standard
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Flower // Flourish (Guilds of Ravnica #226)

Flower {G/W}

Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

Flourish {4}{G}{W}

Sorcery

Creatures you control get +2/+2 until end of turn.

Watermark: Selesnya

Illustrated by Dmitry Burmak

Standard
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Fracturing Gust (Shadowmoor #227)

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Elvish dawnhands test a relic’s worthiness before collecting it for the safehold. If it can’t stand up to a stiff breeze, it’s left behind.

Illustrated by Michael Sutfin

Standard
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Growing Ranks (Commander 2019 #193)

Growing Ranks {2}{G/W}{G/W}

Enchantment

At the beginning of your upkeep, populate. (Create a token that’s a copy of a creature token you control.)

“We will grow an army large enough to withstand the Izzet’s madness.”
—Trostani

Illustrated by Seb McKinnon

Standard
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Heartmender (Shadowmoor #228)

Heartmender {2}{G/W}{G/W}

Creature — Elemental

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

2/2

Illustrated by Rebecca Guay

Standard
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Huatli, the Sun's Heart (War of the Spark #230)

Huatli, the Sun's Heart {2}{G/W}

Legendary Planeswalker — Huatli

Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

Loyalty: 7

Illustrated by Lius Lasahido

Standard
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Jinnie Fay, Jetmir's Second (Streets of New Capenna #195)

Jinnie Fay, Jetmir's Second {R/G}{G}{G/W}

Legendary Creature — Elf Druid

If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.

She watches Jetmir’s back while her companions watch hers.

3/3

Watermark: Cabaretti

Illustrated by David Gaillet

Standard
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Kaheera, the Orphanguard (Ikoria: Lair of Behemoths #224)

Kaheera, the Orphanguard {1}{G/W}{G/W}

Legendary Creature — Cat Beast

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Vigilance

Each other creature you control that’s a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

3/2

Illustrated by Ryan Pancoast

Standard
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