15 cards where the set is “tfth”

Disorienting Glower (Face the Hydra #6)
Challenge Deck #1

Disorienting Glower

Sorcery

Players can’t cast spells until the Hydra’s next turn.

Illustrated by Tomasz Jedruszek

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Distract the Hydra (Face the Hydra #7)
Challenge Deck #1

Distract the Hydra

Sorcery

Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn’t sacrifice a creature loses 3 life.

Illustrated by Alex Horley-Orlandelli

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Grown from the Stump (Face the Hydra #8)
Challenge Deck #1

Grown from the Stump

Sorcery

Place exactly two cards named Hydra Head onto the battlefield from the Hydra’s graveyard. If you can’t, reveal cards from the top of the Hydra’s library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra’s graveyard.

Illustrated by Tomasz Jedruszek

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Hydra Head (Face the Hydra #1)
Challenge Deck #1

Hydra Head

Token Creature — Head

Hero’s Reward — When Hydra Head leaves the battlefield, each player gains 2 life.

0/3

Illustrated by Richard Wright

Token Tokens are gameplay markers and not used in deck construction.

Hydra's Impenetrable Hide (Face the Hydra #9)
Challenge Deck #1

Hydra's Impenetrable Hide

Sorcery

Each Head gains indestructible until the end of the Hydra’s next turn.

Illustrated by Steve Prescott

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Neck Tangle (Face the Hydra #10)
Challenge Deck #1

Neck Tangle

Sorcery

If there are five or more Heads on the battlefield, tap two of them and they don’t untap during the Hydra’s next untap step. Otherwise, reveal the top card of the Hydra’s library and the Hydra casts that card.

Illustrated by Jesper Ejsing

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Noxious Hydra Breath (Face the Hydra #11)
Challenge Deck #1

Noxious Hydra Breath

Sorcery

Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.

Illustrated by Igor Kieryluk

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Ravenous Brute Head (Face the Hydra #2)
Challenge Deck #1

Ravenous Brute Head

Token Elite Creature — Head

Hero’s Reward — When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.

0/6

Illustrated by Richard Wright

Token Tokens are gameplay markers and not used in deck construction.

Savage Vigor Head (Face the Hydra #3)
Challenge Deck #1

Savage Vigor Head

Token Elite Creature — Head

At the beginning of the Hydra’s end step, reveal the top card of the Hydra’s library and the Hydra casts that card.

Hero’s Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.

0/8

Illustrated by Richard Wright

Token Tokens are gameplay markers and not used in deck construction.

Shrieking Titan Head (Face the Hydra #4)
Challenge Deck #1

Shrieking Titan Head

Token Elite Creature — Head

At the beginning of the Hydra’s end step, each player discards a card.

Hero’s Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.

0/8

Illustrated by Richard Wright

Token Tokens are gameplay markers and not used in deck construction.

Snapping Fang Head (Face the Hydra #5)
Challenge Deck #1

Snapping Fang Head

Token Elite Creature — Head

At the beginning of the Hydra’s end step, Snapping Fang Head deals 1 damage to each player.

Hero’s Reward — When Snapping Fang Head leaves the battlefield, each player gains 4 life and draws a card.

0/8

Illustrated by Richard Wright

Token Tokens are gameplay markers and not used in deck construction.

Strike the Weak Spot (Face the Hydra #12)
Challenge Deck #1

Strike the Weak Spot

Sorcery

Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.

Illustrated by Jason A. Engle

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Swallow the Hero Whole (Face the Hydra #13)
Challenge Deck #1

Swallow the Hero Whole

Sorcery

Each player exiles a creature they control. Until the Hydra’s next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.

Illustrated by Scott Chou

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Torn Between Heads (Face the Hydra #14)
Challenge Deck #1

Torn Between Heads

Sorcery

Tap up to two Heads. They don’t untap during the Hydra’s next untap step. Torn Between Heads deals 5 damage to each player.

Illustrated by Mike Sass

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Unified Lunge (Face the Hydra #15)
Challenge Deck #1

Unified Lunge

Sorcery

Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.

Illustrated by Jesper Ejsing

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Though this query has ended, its relics still slumber in New Argive.