7 cards where (the text includes “1/1” and the text includes “black” and the text includes “skeleton” and the text includes “token”)

A-Death-Priest of Myrkul (Adventures in the Forgotten Realms #A-95)

A-Death-Priest of Myrkul {2}{B}{B}

Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.

“The Reaper bids you rise!”

3/3

Illustrated by Lius Lasahido

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Baldur's Gate Wilderness (Battle for Baldur's Gate Tokens #0)

Baldur's Gate Wilderness

Dungeon

Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Goblin Camp — Create a Treasure token.

Emerald Grove — Create a 2/2 white Knight creature token.

Auntie’s Teahouse — Scry 3.

Defiled Temple — You may sacrifice a permanent. If you do, draw a card.

Mountain Pass — You may put a land card from your hand onto the battlefield.

Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.

Grymforge — For each opponent, goad up to one target creature that player controls.

Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.

Last Light Inn — Draw two cards.

Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.

Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.

Gauntlet of Shar — Each opponent loses 5 life.

Balthazar’s Lab — Return up to two target creature cards from your graveyard to your hand.

Circus of the Last Days — Create a token that’s a copy of one of your commanders, except it’s not legendary.

Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.

Steel Watch Foundry — You get an emblem with “Creatures you control get +2/+2 and have trample.”

Ansur’s Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards’ total mana value.

Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Prints USD EUR TIX
Battle for Baldur's Gate Tokens
This overiszed dungeon was used during Battle for Baldur's Gate draft events.
Death-Priest of Myrkul (Adventures in the Forgotten Realms #95)

Death-Priest of Myrkul {2}{B}{B}

Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

“The Reaper bids you rise!”

2/2

Illustrated by Lius Lasahido

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Drudge Spell (Homelands #45)

Drudge Spell {B}{B}

Enchantment

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has “{B}: Regenerate this creature.”

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can’t be regenerated.

Illustrated by NéNé Thomas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Dungeon of the Mad Mage (Adventures in the Forgotten Realms Tokens #20)

Dungeon of the Mad Mage

Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns — Target creature can’t attack until your next turn. (Leads to: Lost Level)

Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral’s Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral’s Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines — Scry 3. (Leads to: Mad Wizard’s Lair)

Mad Wizard’s Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Skeletal Swarming (Adventures in the Forgotten Realms #232)

Skeletal Swarming {3}{B}{G}

Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Skeletonize (Masters 25 #149)

Skeletonize {4}{R}

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with “{B}: Regenerate this creature.”

Fire burns away both flesh and freedom.

Watermark: Set Symbol

Illustrated by Karl Kopinski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny

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