10821 – 10840 of 10,950 cards where the card is available on Arena

Wrecking Crew (Streets of New Capenna #132)

Wrecking Crew {4}{R}

Creature — Human Warrior

Reach, trample

They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they’ll find you and bring the roof down on your head.

4/5

Illustrated by Joshua Raphael

Standard
Alchemy
Pioneer
Explorer
Modern
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Wrench (Murders at Karlov Manor #37)

Wrench {W}

Artifact — Clue Equipment

Equipped creature gets +1/+1 and has vigilance and “{3}, {T}: Tap target creature.”

{2}, Sacrifice Wrench: Draw a card.

Equip {2}

Illustrated by Edgar Sánchez Hidalgo

Standard
Alchemy
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Modern
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Wrenn and Realmbreaker (March of the Machine #217)

Wrenn and Realmbreaker {1}{G}{G}

Legendary Planeswalker — Wrenn

Lands you control have “{T}: Add one mana of any color.”

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It’s still a land.

−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.

−7: You get an emblem with “You may play lands and cast permanent spells from your graveyard.”

Loyalty: 4

DailyMTG Story Spotlight

Illustrated by Cristi Balanescu

Standard
Alchemy
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Wrenn and Seven (Innistrad: Midnight Hunt #208)

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker — Wrenn

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

−3: Create a green Treefolk creature token with reach and “This creature’s power and toughness are each equal to the number of lands you control.”

−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”

Loyalty: 5

Illustrated by Heonhwa Choe

Standard
Alchemy
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Wrenn's Resolve (March of the Machine #173)

Wrenn's Resolve {1}{R}

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Even as she burned, Wrenn bent Realmbreaker to her will.

DailyMTG Story Spotlight

Illustrated by Viko Menezes

Standard
Alchemy
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Modern
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Wren's Run Hydra (Jumpstart: Historic Horizons #672)

Wren's Run Hydra {X}{G}

Creature — Hydra

Reach

Wren’s Run Hydra enters the battlefield with X +1/+1 counters on it.

Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)

0/0

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Wren's Run Vanquisher (Jumpstart #447)

Wren's Run Vanquisher {1}{G}

Creature — Elf Warrior

As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/3

Illustrated by Paolo Parente

Standard
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Wretched Gryff (Shadows over Innistrad Remastered #9)

Wretched Gryff {7}

Creature — Eldrazi Hippogriff

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)

When you cast this spell, draw a card.

Flying

3/4

Illustrated by Darek Zabrocki

Standard
Alchemy
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Modern
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Wretched Throng (Innistrad: Crimson Vow #91)

Wretched Throng {1}{U}

Creature — Zombie Horror

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

“Oh no. Oh no. Oh no. Oh no, again!”
—Beltstad, cathar recruit, last words

2/1

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Writhing Chrysalis (Modern Horizons 3 #208)

Writhing Chrysalis {2}{R}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with “Sacrifice this creature: Add {C}.”

Reach

Whenever you sacrifice another Eldrazi, put a +1/+1 counter on Writhing Chrysalis.

2/3

Illustrated by Domenico Cava

Standard
Alchemy
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Modern
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Writhing Necromass (Dominaria United #115)

Writhing Necromass {6}{B}

Creature — Zombie Giant

This spell costs {1} less to cast for each creature card in your graveyard.

Deathtouch

“We sent three of our best legions! You’re telling me no one came back?”
—Tori D'Avenant

5/5

Illustrated by Campbell White

Standard
Alchemy
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Modern
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Wumpus Aberration (Modern Horizons 3 #176)

Wumpus Aberration {3}{G}

Creature — Eldrazi Beast

Devoid (This card has no color.)

When you cast this spell, if {C} wasn’t spent to cast it, target opponent may put a creature card from their hand onto the battlefield.

Trample

All who behold its twisted form are consumed by a single-minded obsession: destroy it.

6/6

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Wurmcoil Engine (The Brothers' War Retro Artifacts #63)

Wurmcoil Engine {6}

Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

6/6

Illustrated by Raymond Swanland

Standard
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Wurmcoil Larva (Modern Horizons 3 #112)

Wurmcoil Larva {3}{B}{B}

Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink

When Wurmcoil Larva dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.

Even a scrap of Phyrexian machinery can be lethal.

3/3

Illustrated by David Astruga

Standard
Alchemy
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Modern
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Wylie Duke, Atiin Hero (Outlaws of Thunder Junction #239)

Wylie Duke, Atiin Hero {1}{G}{W}

Legendary Creature — Human Ranger

Vigilance

Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.

“I’ve seen a fair few worlds in my travels, and there’s always some lowlife looking to prey on the innocent. That’s where I come in.”

4/2

Illustrated by Ekaterina Burmak

Standard
Alchemy
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Modern
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Wyll, Pact-Bound Duelist (Alchemy Horizons: Baldur's Gate #15)

Wyll, Pact-Bound Duelist {3}{R}{R}

Legendary Creature — Human Warlock

Specialize {2}

When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.

4/4

Illustrated by Mads Ahm

Standard
Alchemy
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Modern
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Xanathar, Guild Kingpin (Adventures in the Forgotten Realms #239)

Xanathar, Guild Kingpin {4}{U}{B}

Legendary Creature — Beholder

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can’t cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

5/6

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Xander's Lounge (Streets of New Capenna #260)

Xander's Lounge

Land — Island Swamp Mountain

({T}: Add {U}, {B}, or {R}.)

Xander’s Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Maestros agents can lie low in high style at the opulent Shadow Hostel.

Watermark: Maestros

Illustrated by James Paick

Standard
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Xander's Wake (Alchemy: New Capenna #9)
Spellbook

Xander's Wake {1}{B}

Enchantment

Whenever one or more creatures you control die, draft a card from Xander’s Wake’s spellbook. This ability triggers only once each turn.

Illustrated by Jodie Muir

Standard
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Xenagos, God of Revels (Explorer Anthology 3 #18)

Xenagos, God of Revels {3}{R}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn’t a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature’s power.

6/5

Illustrated by Jason Chan

Standard
Alchemy
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Modern
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