5981 – 6000 of 6,215 cards where the mana cost is greater than or equal to {R} or the text includes “{r}”

Wake the Dragon (Tales of Middle-earth Commander #74)

Wake the Dragon {4}{B}{R}

Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and “Whenever this creature deals combat damage to a player, gain control of target artifact that player controls.”

Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Henry Peters

Standard
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Wake the Past (Commander 2021 #75)

Wake the Past {5}{R}{W}

Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

“Belong in a museum? I think we should let relics belong wherever they please!”
—Quintorius, Lorehold mage-student

Watermark: Lorehold

Illustrated by Yeong-Hao Han

Standard
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Wake to Slaughter (Innistrad: Midnight Hunt #250)

Wake to Slaughter {3}{B}{R}

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Chris Cold

Standard
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Waking the Trolls (Kaldheim #234)

Waking the Trolls {4}{R}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Illustrated by Daniel Ljunggren

Standard
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Wall of Diffusion (Tempest Remastered #164)

Wall of Diffusion {1}{R}

Creature — Wall

Defender (This creature can’t attack.)

Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

“The injury was being caught between this world and our own; the insult was to find walls within.”
—Lyna, soltari emissary

0/5

Illustrated by DiTerlizzi

Standard
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Wall of Dust (Fourth Edition #229)

Wall of Dust {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

Whenever Wall of Dust blocks a creature, that creature can’t attack during its controller’s next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

1/4

Illustrated by Richard Thomas

Standard
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Wall of Earth (Legends #169)

Wall of Earth {1}{R}

Creature — Wall

Defender (This creature can’t attack.)

The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller’s will.

0/6

Illustrated by Richard Thomas

Standard
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Wall of Fire (Magic 2015 #167)

Wall of Fire {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

0/5

Illustrated by Dan Dos Santos

Standard
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Wall of Granite (Portal #155)

Wall of Granite {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

The wisest man builds his house behind the rock.

0/7

Illustrated by Kev Walker

Standard
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Wall of Heat (Chronicles #55)

Wall of Heat {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

At a distance, we mistook the sound for a waterfall … .

2/6

Illustrated by Richard Thomas

Standard
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Wall of Lava (Ice Age #223)

Wall of Lava {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{R}: Wall of Lava gets +1/+1 until end of turn.

“Now there’s something you don’t see every day.”
—Jaya Ballard, Task Mage

1/3

Illustrated by Pete Venters

Standard
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Wall of Opposition (Chronicles #56)

Wall of Opposition {3}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{1}: Wall of Opposition gets +1/+0 until end of turn.

Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.

0/6

Illustrated by Harold McNeill

Standard
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Wall of Razors (Stronghold #100)

Wall of Razors {1}{R}

Creature — Wall

Defender (This creature can’t attack.)

First strike

“In this blessed structure let the very walls baptize themselves in the blood of intruders.”
—Stronghold architect, journal

4/1

Illustrated by Michael Sutfin

Standard
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Wall of Stone (Eighth Edition #232)

Wall of Stone {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8

Illustrated by Rob Alexander

Standard
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Wall of Torches (Magic 2012 #159)

Wall of Torches {1}{R}

Creature — Wall

Defender (This creature can’t attack.)

The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.

4/1

Illustrated by Mike Bierek

Standard
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Wandering Fumarole (Commander Legends: Battle for Baldur's Gate #928)

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with “{0}: Switch this creature’s power and toughness until end of turn.” It’s still a land.

Illustrated by Florian de Gesincourt

Standard
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Wandering Goblins (Conflux #76)

Wandering Goblins {2}{R}

Creature — Goblin Warrior

Domain{3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

0/3

Illustrated by Karl Kopinski

Standard
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Wandering Mind (Innistrad: Crimson Vow #251)

Wandering Mind {1}{U}{R}

Creature — Horror

Flying

When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

Illustrated by Simon Dominic

Standard
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Wand of Wonder (Commander Legends: Battle for Baldur's Gate #204)

Wand of Wonder {3}{R}

Artifact

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1—9 | X is one.

10—19 | X is two.

20 | X is three.

Illustrated by Xavier Ribeiro

Standard
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Warbeast of Gorgoroth (The Lord of the Rings: Tales of Middle-earth #152)

Warbeast of Gorgoroth {4}{R}

Creature — Beast

Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.

5/4

Illustrated by Oleg Shekhovtsov

Standard
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