281 – 300 of 303 cards where the card types include “merfolk”

Vohar, Vodalian Desecrator (Dominaria United #226)

Vohar, Vodalian Desecrator {U}{B}

Legendary Creature — Phyrexian Merfolk Wizard

{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.

{2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

1/2

Illustrated by Daarken

Standard
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Volshe Tideturner (Dominaria United #77)

Volshe Tideturner {1}{U}

Creature — Merfolk Wizard

{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.

Ships suspected of carrying Sheoldred’s agents have a tendency to drift far off course as they sail through the Voda Sea.

1/3

Illustrated by Tia Masic

Standard
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Vorel of the Hull Clade (The Lost Caverns of Ixalan Commander #294)

Vorel of the Hull Clade {1}{G}{U}

Legendary Creature — Human Merfolk

{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

“I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I’ve become and tell me Simic does not hold infinite possibility.”

1/4

Illustrated by Mike Bierek

Standard
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Waker of the Wilds (Zendikar Rising Commander #86)

Waker of the Wilds {2}{G}{G}

Creature — Merfolk Shaman

{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.

“Our foes are many and mighty, but not as many as the trees or as mighty as the sea.”

3/3

Illustrated by Shreya Shetty

Standard
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Wake Thrasher (Duel Decks: Merfolk vs. Goblins #24)

Wake Thrasher {2}{U}

Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1

Illustrated by Jesper Ejsing

Standard
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Wanderbrine Rootcutters (Shadowmoor #178)

Wanderbrine Rootcutters {2}{U/B}{U/B}

Creature — Merfolk Rogue

Wanderbrine Rootcutters can’t be blocked by green creatures.

Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can’t begin to fathom the wickedness that skulks in the Dark Meanders.

3/3

Illustrated by Chippy

Standard
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Wanderwine Prophets (Lorwyn #95)

Wanderwine Prophets {4}{U}{U}

Creature — Merfolk Wizard

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

4/4

Illustrated by Alex Horley-Orlandelli

Standard
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Waterfront Bouncer (Vintage Masters #102)

Waterfront Bouncer {1}{U}

Creature — Merfolk Spellshaper

{U}, {T}, Discard a card: Return target creature to its owner’s hand.

Closing time comes earlier to some than to others.

1/1

Illustrated by Paolo Parente

Standard
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Waterspout Weavers (Morningtide #56)

Waterspout Weavers {3}{U}{U}

Creature — Merfolk Wizard

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

3/3

Illustrated by Eric Fortune

Standard
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Watertrap Weaver (Ixalan #87)

Watertrap Weaver {2}{U}

Creature — Merfolk Wizard

When Watertrap Weaver enters, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

The river is a powerful friend.

2/2

Illustrated by Josu Hernaiz

Standard
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Waterwind Scout (The Lost Caverns of Ixalan #84)

Waterwind Scout {2}{U}

Creature — Merfolk Scout

Flying

When Waterwind Scout enters, create a Map token. (It’s an artifact with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)

2/2

Illustrated by Alix Branwyn

Standard
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Wavecrash Triton (Theros #74)

Wavecrash Triton {2}{U}

Creature — Merfolk Wizard

Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

1/4

Illustrated by Ryan Barger

Standard
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Wellgabber Apothecary (Lorwyn #47)

Wellgabber Apothecary {4}{W}

Creature — Merfolk Cleric

{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

“You’ve discovered that boggarts bite, I see. And will the militia be chasing this lot? … Ah, you’re staying in town to avoid Nath’s hunt. Wise. Now this poultice …”

2/3

Illustrated by Brandon Dorman

Standard
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Whirlpool Rider (Apocalypse #35)

Whirlpool Rider {1}{U}

Creature — Merfolk

When Whirlpool Rider enters, shuffle the cards from your hand into your library, then draw that many cards.

Where the wind meets the water, change is inevitable.

1/1

Illustrated by Ray Lago

Standard
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Whirlpool Warrior (Planechase Anthology #29)

Whirlpool Warrior {2}{U}

Creature — Merfolk Warrior

When Whirlpool Warrior enters, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

2/2

Illustrated by Kev Walker

Standard
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Wilderness Hypnotist (Eventide #32)

Wilderness Hypnotist {2}{U}{U}

Creature — Merfolk Wizard

{T}: Target red or green creature gets -2/-0 until end of turn.

“I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land.”
—Dindun of Kulrath Mine

1/3

Illustrated by Rebecca Guay

Standard
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Windrider Patrol (Battle for Zendikar #89)

Windrider Patrol {3}{U}{U}

Creature — Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/3

Illustrated by Svetlin Velinov

Standard
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Wind Strider (Ixalan #88)

Wind Strider {4}{U}

Creature — Merfolk Wizard

Flash

Flying

“Currents are currents, whether in sea or sky.”

3/3

Illustrated by Magali Villeneuve

Standard
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Wishful Merfolk (Jumpstart #197)

Wishful Merfolk {1}{U}

Creature — Merfolk

Defender

{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.

She yearned to walk on dry land so she might take her vengeance there.

3/2

Illustrated by Livia Prima

Standard
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Wistful Selkie (Commander 2015 #243)

Wistful Selkie {G/U}{G/U}{G/U}

Creature — Merfolk Wizard

When Wistful Selkie enters, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

2/2

Illustrated by Mark Tedin

Standard
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