21 – 40 of 3,335 cards where it’s legal in Future Standard

Vaultborn Tyrant (The Big Score #20)

Vaultborn Tyrant {5}{G}{G}

Creature — Dinosaur

Trample

Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.

When Vaultborn Tyrant dies, if it’s not a token, create a token that’s a copy of it, except it’s an artifact in addition to its other types.

6/6

Illustrated by Loïc Canavaggia

Standard
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Loot, the Key to Everything (The Big Score #21)

Loot, the Key to Everything {G}{U}{R}

Legendary Creature — Beast Noble

Ward {1}

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

The vault’s ultimate prize wasn’t exactly what Kellan had imagined.

1/2

Illustrated by Rudy Siswanto

Standard
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Pest Control (The Big Score #22)

Pest Control {W}{B}

Sorcery

Destroy all nonland permanents with mana value 1 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)

“How dare these varmints befoul the shining streets of Prosperity?”
—Baron Bertram Graywater

Illustrated by Jonas De Ro

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Lost Jitte (The Big Score #23)

Lost Jitte {1}

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.

Remove a charge counter from Lost Jitte: Choose one —

• Untap target land.

• Target creature can’t block this turn.

• Put a +1/+1 counter on equipped creature.

Equip {1}

Illustrated by Yeong-Hao Han

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Lotus Ring (The Big Score #24)

Lotus Ring {3}

Artifact — Equipment

Indestructible

Equipped creature gets +3/+3 and has vigilance and “{T}, Sacrifice this creature: Add three mana of any one color.”

Equip {3}

Illustrated by Alayna Danner

Standard
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Nexus of Becoming (The Big Score #25)

Nexus of Becoming {6}

Artifact

At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that’s a copy of the exiled card, except it’s a 3/3 Golem artifact creature in addition to its other types.

Illustrated by Adam Volker

Standard
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Sword of Wealth and Power (The Big Score #26)

Sword of Wealth and Power {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip {2}

Illustrated by Dominik Mayer

Standard
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Transmutation Font (The Big Score #28)

Transmutation Font {5}

Artifact

{T}: Create your choice of a Blood token, a Clue token, or a Food token.

{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Illustrated by Mark Poole

Standard
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Fomori Vault (The Big Score #29)

Fomori Vault

Land

{T}: Add {C}.

{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Illustrated by Jonas De Ro

Standard
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Tarnation Vista (The Big Score #30)

Tarnation Vista

Land

Tarnation Vista enters the battlefield tapped. As it enters, choose a color.

{T}: Add one mana of the chosen color.

{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.

Illustrated by Alayna Danner

Standard
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Aeronaut Cavalry (The Brothers' War #1)

Aeronaut Cavalry {4}{W}

Creature — Human Soldier

Flying

When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

“The ground is where wars are waged, but the air is where they are won.”
—Harbin, vanguard aviator

3/4

Illustrated by Lorenzo Mastroianni

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Airlift Chaplain (The Brothers' War #2)

Airlift Chaplain {2}{W}

Creature — Human Cleric

Flying

When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don’t, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

1/1

Illustrated by Caroline Gariba

Standard
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Ambush Paratrooper (The Brothers' War #3)

Ambush Paratrooper {1}{W}

Creature — Human Soldier

Flash

Flying

{5}: Creatures you control get +1/+1 until end of turn.

“It would be folly to fight a dragon engine head-on. Let’s hit it from above.”

1/2

Illustrated by Vladimir Krisetskiy

Standard
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Calamity's Wake (The Brothers' War #4)

Calamity's Wake {1}{W}

Instant

Exile all graveyards. Players can’t cast noncreature spells this turn. Exile Calamity’s Wake.

The sylex’s blast had razed the land, leaving behind only snow and sorrow. Urza stood alone in the sudden silence.

DailyMTG Story Spotlight

Illustrated by Slawomir Maniak

Standard
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Disenchant (The Brothers' War #6)

Disenchant {1}{W}

Instant

Destroy target artifact or enchantment.

“One down, several thousand more to go.”

Illustrated by Richard Kane Ferguson

Standard
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Great Desert Prospector (The Brothers' War #7)

Great Desert Prospector {4}{W}

Creature — Human Artificer

When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

“Hello, beautiful.”

3/2

Illustrated by Néstor Ossandón Leal

Standard
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In the Trenches (The Brothers' War #8)

In the Trenches {1}{W}{W}

Enchantment

Creatures you control get +1/+1.

{5}{W}: Exile target nonland permanent you don’t control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to “fell in a hole.”

Illustrated by Daarken

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Kayla's Command (The Brothers' War #9)

Kayla's Command {1}{W}{W}

Sorcery

Choose two —

• Create a 2/2 colorless Construct artifact creature token.

• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.

• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

• You gain 2 life and scry 2.

Illustrated by Dominik Mayer

Standard
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Kayla's Reconstruction (The Brothers' War #10)

Kayla's Reconstruction {X}{W}{W}{W}

Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Anyone can destroy a continent. Few have the vision to rebuild one.

DailyMTG Story Spotlight

Illustrated by Nicholas Elias

Standard
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Lay Down Arms (The Brothers' War #11)

Lay Down Arms {W}

Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

She’ll swing a blade all her life, but never again for war.

Illustrated by Liiga Smilshkalne

Standard
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