21 – 40 of 187 cards where the set is “fem”

Icatian Moneychanger (Fallen Empires #10b)

Icatian Moneychanger {W}

Creature — Human

Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.

0/2

Illustrated by Edward P. Beard, Jr.

Standard
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Modern
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Icatian Moneychanger (Fallen Empires #10c)

Icatian Moneychanger {W}

Creature — Human

Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.

0/2

Illustrated by Melissa A. Benson

Standard
Alchemy
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Modern
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Icatian Phalanx (Fallen Empires #11)

Icatian Phalanx {4}{W}

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.

2/4

Illustrated by Kaja Foglio

Standard
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Modern
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Icatian Priest (Fallen Empires #12)

Icatian Priest {W}

Creature — Human Cleric

{1}{W}{W}: Target creature gets +1/+1 until end of turn.

“May you be strong and valiant, to defeat the enemies of the pure.”
—"Leitbur’s Prayer"

1/1

Illustrated by Drew Tucker

Standard
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Icatian Scout (Fallen Empires #13a)

Icatian Scout {W}

Creature — Human Soldier Scout

{1}, {T}: Target creature gains first strike until end of turn.

“Because the Orc hordes attacked along the entire border, Scouts were essential to Icatia’s defense.”
Sarpadian Empires, vol. VI

1/1

Illustrated by Richard Kane Ferguson

Standard
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Modern
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Icatian Scout (Fallen Empires #13b)

Icatian Scout {W}

Creature — Human Soldier Scout

{1}, {T}: Target creature gains first strike until end of turn.

“Let it be known that Ailis Connaut acted with honor and bravery in the defense of the town of Montford, risking her life to scout the enemy’s position … .”
—Proclamation granting knighthood

1/1

Illustrated by Douglas Shuler

Standard
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Icatian Scout (Fallen Empires #13c)

Icatian Scout {W}

Creature — Human Soldier Scout

{1}, {T}: Target creature gains first strike until end of turn.

“Of course I’m not a spy! The enemy has spies. I am a Scout.”
—Ailis Connaut

1/1

Illustrated by Rob Alexander

Standard
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Icatian Scout (Fallen Empires #13d)

Icatian Scout {W}

Creature — Human Soldier Scout

{1}, {T}: Target creature gains first strike until end of turn.

“Scouting is the art of balancing the need to go undiscovered with the need to get all the information you can. It’s only by Leitbur’s good grace that I’m still alive today.”
—Ailis Connaut, Diary

1/1

Illustrated by Phil Foglio

Standard
Alchemy
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Modern
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Icatian Skirmishers (Fallen Empires #14)

Icatian Skirmishers {3}{W}

Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.

1/1

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Modern
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Icatian Town (Fallen Empires #15)

Icatian Town {5}{W}

Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia’s once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

Illustrated by Tom Wänerstrand

Standard
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Order of Leitbur (Fallen Empires #16a)

Order of Leitbur {W}{W}

Creature — Human Cleric Knight

Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.

Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.

2/1

Illustrated by Bryon Wackwitz

Standard
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Order of Leitbur (Fallen Empires #16b)

Order of Leitbur {W}{W}

Creature — Human Cleric Knight

Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.

“The powers of the corrupt will fade before the fury of the pure.”
—Bethan Leitbur, “The Way”

2/1

Illustrated by Bryon Wackwitz

Standard
Alchemy
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Modern
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Order of Leitbur (Fallen Empires #16c)

Order of Leitbur {W}{W}

Creature — Human Cleric Knight

Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.

“Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders.”
Sarpadian Empires, vol. I

2/1

Illustrated by Randy Asplund-Faith

Standard
Alchemy
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Modern
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Deep Spawn (Fallen Empires #17)

Deep Spawn {5}{U}{U}{U}

Creature — Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

{U}: Deep Spawn gains shroud until end of turn and doesn’t untap during your next untap step. Tap Deep Spawn. (A creature with shroud can’t be the target of spells or abilities.)

6/6

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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High Tide (Fallen Empires #18a)

High Tide {U}

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

“When the very tides turn against you, it’s time to consider retirement.”
—General Khurzog

Illustrated by Drew Tucker

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Banned
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Penny
High Tide (Fallen Empires #18b)

High Tide {U}

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

“May Svyelun and her tides favor you.”
—Traditional Merfolk blessing

Illustrated by Anson Maddocks

Standard
Alchemy
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Modern
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Banned
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Penny
High Tide (Fallen Empires #18c)

High Tide {U}

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

“By the time their enemies noticed the sea’s changing mood, the Vodalians had often shifted formation and were ready to attack.”
Sarpadian Empires, vol. V

Illustrated by Amy Weber

Standard
Alchemy
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Modern
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Homarid (Fallen Empires #19a)

Homarid {2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

Illustrated by Quinton Hoover

Standard
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Homarid (Fallen Empires #19b)

Homarid {2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

Illustrated by Heather Hudson

Standard
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Modern
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Homarid (Fallen Empires #19c)

Homarid {2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

Illustrated by Mark Tedin

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny