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121 – 139 of 139 cards where the card types include “plane” and the card types exclude “planeswalker”

The Maelstrom (Planechase Anthology Planes #49)
Planechase

The Maelstrom

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it’s a permanent card, you may put it onto the battlefield. If you revealed a card but didn’t put it onto the battlefield, put it on the bottom of your library.

Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.

Illustrated by James Paick

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Matrix of Time (Doctor Who #589)
Planechase

The Matrix of Time

Plane — Gallifrey

When you planeswalk to The Matrix of Time, each player exiles the top card of their library.

During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.

Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card’s owner loses 3 life and exiles the top card of their library.

Whenever chaos ensues, create two Treasure tokens.

Illustrated by Alexander Mokhov

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Moonbase (Doctor Who #591)
Planechase

The Moonbase

Plane — Moon

Low Gravity — All creatures have “{2}: This creature gains flying until end of turn. Activate only as a sorcery.”

Whenever chaos ensues, for each opponent, choose up to one target creature card in that player’s graveyard. Put those cards onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.

Illustrated by Calder Moore

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Pit (March of the Machine Commander #63)

The Pit

Plane — The Abyss

When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.”

Whenever chaos ensues, each player sacrifices a nonartifact creature.

Illustrated by Dave Kendall

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Pyramid of Mars (Doctor Who #597)
Planechase

The Pyramid of Mars

Plane — Mars

When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Illustrated by Andreas Rocha

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Western Cloud (March of the Machine Commander #70)

The Western Cloud

Plane — Gobakhan

Prevent all damage that would be dealt to creatures and planeswalkers you control.

Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.

Illustrated by Titus Lunter

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Wilds (March of the Machine Commander #71)

The Wilds

Plane — Eldraine

When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.

Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature’s toughness was 4 or greater.

Illustrated by Chris Seaman

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Zephyr Maze (Planechase Anthology Planes #86)
Planechase

The Zephyr Maze

Plane — Kyneth

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever chaos ensues, target creature gains flying until end of turn.

Illustrated by rk post

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Towashi (March of the Machine Commander #67)

Towashi

Plane — Kamigawa

Modified creatures you control have trample and “Whenever this creature deals combat damage to a player or planeswalker, draw a card.” (Equipment, Auras you control, and counters are modifications.)

Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.

Illustrated by Kamila Szutenberg

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Trail of the Mage-Rings (Planechase Anthology Planes #80)
Planechase

Trail of the Mage-Rings

Plane — Vryn

Instant and sorcery spells have rebound. (The spell’s controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player’s next upkeep, they may cast that card from exile without paying its mana cost.)

Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Illustrated by Vincent Proce

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Truga Jungle (March of the Machine Commander #161)

Truga Jungle

Plane — Ergamon

All lands have “{T}: Add one mana of any color.”

Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Illustrated by Jim Nelson

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Turri Island (March of the Machine Commander #162)

Turri Island

Plane — Ir

Creature spells cost {2} less to cast.

Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Illustrated by Raymond Swanland

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Two Streams Facility (Doctor Who #603)
Planechase

Two Streams Facility

Plane — Apalapucia

Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.

Each player who last chose green anchor may play an additional land during each of their turns.

Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.

Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.

Illustrated by Stephen Stark

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Undercity Reaches (March of the Machine Commander #163)

Undercity Reaches

Plane — Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever chaos ensues, you have no maximum hand size for the rest of the game.

Illustrated by Stephan Martiniere

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

UNIT Headquarters (Doctor Who #604)
Planechase

UNIT Headquarters

Plane — Earth

When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.

Whenever chaos ensues, put a +1/+1 counter on each creature you control.

Illustrated by Hristo D. Chukov

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Unyaro (March of the Machine Commander #68)

Unyaro

Plane — Zhalfir

At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn’t exist.)

Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.

Illustrated by Robin Olausson

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Valor's Reach (March of the Machine Commander #69)

Valor's Reach

Plane — Kylem

Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.

Whenever chaos ensues, untap up to two target creatures your team controls. If it’s a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Illustrated by Kamila Szutenberg

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Velis Vel (Planechase Anthology Planes #84)
Planechase

Velis Vel

Plane — Lorwyn

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)

Whenever chaos ensues, target creature gains all creature types until end of turn.

Illustrated by Terese Nielsen

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Windriddle Palaces (Planechase Anthology Planes #85)
Planechase

Windriddle Palaces

Plane — Belenon

Players play with the top card of their libraries revealed.

You may play lands and cast spells from the top of any player’s library.

Whenever chaos ensues, each player mills a card.

Illustrated by Kekai Kotaki

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.

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