21 – 40 of 932 cards where the border color is “white” and the card types include “creature”

Ancient Silverback (Ninth Edition #230)

Ancient Silverback {4}{G}{G}

Creature — Ape

{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

6/5

Illustrated by Scott M. Fischer

Standard
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Angelic Page (Eighth Edition #2)

Angelic Page {1}{W}

Creature — Angel Spirit

Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

Illustrated by Marc Fishman

Standard
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Angel of Light (Starter 1999 #1)

Angel of Light {4}{W}

Creature — Angel

Flying, vigilance

3/3

Illustrated by Todd Lockwood

Standard
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Angel of Mercy (Ninth Edition #1)

Angel of Mercy {4}{W}

Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

3/3

Illustrated by Melissa A. Benson

Standard
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Angel of Retribution (Salvat 2005 #G1)

Ángel de Castigo {6}{W}

Creature — Angel

Flying, first strike

5/5

Illustrated by rk post

Standard
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Angry Mob (Fifth Edition #4)

Angry Mob {2}{W}{W}

Creature — Human

Trample

As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.

2+*/2+*

Illustrated by Drew Tucker

Standard
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An-Havva Constable (Fifth Edition #277)

An-Havva Constable {1}{G}{G}

Creature — Human

An-Havva Constable’s toughness is equal to 1 plus the number of green creatures on the battlefield.

“Joskun and the other constables serve with passion, if not with grace.”
—Devin, faerie noble

2/1+*

Illustrated by Dan Frazier

Standard
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Apprentice Wizard (Fourth Edition #61)

Apprentice Wizard {1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}.

0/1

Illustrated by Dan Frazier

Standard
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Arcades Sabboth (Chronicles #71)

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature — Elder Dragon

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.

Each untapped creature you control gets +0/+2 as long as it’s not attacking.

{W}: Arcades Sabboth gets +0/+1 until end of turn.

7/7

Illustrated by Edward P. Beard, Jr.

Standard
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Archangel (Starter 1999 #4)

Archangel {5}{W}{W}

Creature — Angel

Flying, vigilance

5/5

Illustrated by Quinton Hoover

Standard
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Archivist (Ninth Edition #60)

Archivist {2}{U}{U}

Creature — Human Wizard

{T}: Draw a card.

“Sit down and read. Educate yourself for the coming conflicts.”
—Mary Harris “Mother” Jones

1/1

Illustrated by Donato Giancola

Standard
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Arctic Nishoba (Salvat 2005 #L14)

Nishoba Artico {5}{G}

Creature — Cat Warrior

Trample

Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

6/6

Illustrated by Dave Kendall

Standard
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Ardent Militia (Eighth Edition #3)

Ardent Militia {4}{W}

Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5

Illustrated by Paolo Parente

Standard
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Argothian Elder (Battle Royale Box Set #6)

Argothian Elder {3}{G}

Creature — Elf Druid

{T}: Untap two target lands.

Sharpen your ears
—Elvish expression meaning “grow wiser”

2/2

Illustrated by DiTerlizzi

Standard
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Argothian Pixies (Chronicles #57)

Argothian Pixies {1}{G}

Creature — Faerie

Argothian Pixies can’t be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.

2/1

Illustrated by Amy Weber

Standard
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Armored Pegasus (Classic Sixth Edition #5)

Armored Pegasus {1}{W}

Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2

Illustrated by Andrew Robinson

Standard
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Atog (Fifth Edition #209)

Atog {1}{R}

Creature — Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

The bane of all artificers, the legendary atogs devoured intricate tools to further their own twisted growth.

1/2

Illustrated by Jesper Myrfors

Standard
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Auratouched Mage (Salvat 2005 #G27)

Mago auraencantado {5}{W}

Creature — Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3

Illustrated by Jeff Miracola

Standard
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Aurochs (Fifth Edition #279)

Aurochs {3}{G}

Creature — Aurochs

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One auroch may feed a village, but a herd will flatten it.

2/3

Illustrated by Steve White

Standard
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Avatar of Hope (Eighth Edition #4)

Avatar of Hope {6}{W}{W}

Creature — Avatar

If you have 3 or less life, this spell costs {6} less to cast.

Flying

Avatar of Hope can block any number of creatures.

4/9

Illustrated by Mark Zug

Standard
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