21 – 40 of 113 cards where the set is “dpa”

Dragon's Claw (Duels of the Planeswalkers #92)

Dragon's Claw {2}

Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

Illustrated by Alan Pollack

Standard
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Modern
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Drove of Elves (Duels of the Planeswalkers #57)

Drove of Elves {3}{G}

Creature — Elf

Hexproof

Drove of Elves’s power and toughness are each equal to the number of green permanents you control.

“The light of beauty protects our journeys through darkness.”

*/*

Illustrated by Larry MacDougall

Standard
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Drudge Skeletons (Duels of the Planeswalkers #22)

Drudge Skeletons {1}{B}

Creature — Skeleton

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

“The dead make good soldiers. They can’t disobey orders, never surrender, and don’t stop fighting when a random body part falls off.”
—Nevinyrral, Necromancer’s Handbook

1/1

Illustrated by Daarken

Standard
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Duskdale Wurm (Duels of the Planeswalkers #58)

Duskdale Wurm {5}{G}{G}

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

7/7

Illustrated by Dan Dos Santos

Standard
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Dusk Imp (Duels of the Planeswalkers #23)

Dusk Imp {2}{B}

Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1

Illustrated by Pete Venters

Standard
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Earth Elemental (Duels of the Planeswalkers #42)

Earth Elemental {3}{R}{R}

Creature — Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5

Illustrated by Anthony S. Waters

Standard
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Elven Riders (Duels of the Planeswalkers #59)

Elven Riders {3}{G}{G}

Creature — Elf

Elven Riders can’t be blocked except by Walls and/or creatures with flying.

“Wirewood cannot hide great size. Only with speed and skill can we survive here.”

3/3

Illustrated by Darrell Riche

Standard
Alchemy
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Elvish Champion (Duels of the Planeswalkers #60)

Elvish Champion {1}{G}{G}

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

“For what are leaves but countless blades
To fight a countless foe on high.”
—Elvish hymn

2/2

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Elvish Eulogist (Duels of the Planeswalkers #61)

Elvish Eulogist {G}

Creature — Elf Shaman

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

“No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn.”

1/1

Illustrated by Ben Thompson

Standard
Alchemy
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Modern
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Elvish Promenade (Duels of the Planeswalkers #62)

Elvish Promenade {3}{G}

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

Illustrated by Steve Ellis

Standard
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Elvish Visionary (Duels of the Planeswalkers #63)

Elvish Visionary {1}{G}

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

1/1

Illustrated by D. Alexander Gregory

Standard
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Elvish Warrior (Duels of the Planeswalkers #64)

Elvish Warrior {G}{G}

Creature — Elf Warrior

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

2/3

Illustrated by Kev Walker

Standard
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Enrage (Duels of the Planeswalkers #43)

Enrage {X}{R}

Instant

Target creature gets +X/+0 until end of turn.

The barbarians call it “touching the soul of the dragon.”

Illustrated by Justin Sweet

Standard
Alchemy
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Essence Drain (Duels of the Planeswalkers #24)

Essence Drain {4}{B}

Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

“The elves are right: Death inevitably leads to life. But the truly powerful don’t just experience this cycle. They control it.”
—Crovax, ascendant evincar

Illustrated by Jim Nelson

Standard
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Essence Scatter (Duels of the Planeswalkers #8)

Essence Scatter {1}{U}

Instant

Counter target creature spell.

Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.

Illustrated by Jon Foster

Standard
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Evacuation (Duels of the Planeswalkers #9)

Evacuation {3}{U}{U}

Instant

Return all creatures to their owners’ hands.

“Once I supply the breeze, you’ll see your warriors for the smoke they truly are.”
—Alexi, zephyr mage

Illustrated by Franz Vohwinkel

Standard
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Eyeblight's Ending (Duels of the Planeswalkers #25)

Eyeblight's Ending {2}{B}

Tribal Instant — Elf

Destroy target non-Elf creature.

“Those without beauty are Lorwyn’s greatest tumor. The winnowers have an unpleasant duty, but a necessary one.”
—Eidren, perfect of Lys Alana

Illustrated by Ron Spears

Standard
Alchemy
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Timeless
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