21 – 40 of 143 cards where the set is “apc”

Consume Strength (Apocalypse #93)

Consume Strength {1}{B}{G}

Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

As Multani’s troops invaded Urborg, the decay of the swamp became a feast for the living.

Illustrated by Adam Rex

Standard
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Cromat (Apocalypse #94)

Cromat {W}{U}{B}{R}{G}

Legendary Creature — Illusion

{W}{B}: Destroy target creature blocking or blocked by Cromat.

{U}{R}: Cromat gains flying until end of turn.

{B}{G}: Regenerate Cromat.

{R}{W}: Cromat gets +1/+1 until end of turn.

{G}{U}: Put Cromat on top of its owner’s library.

5/5

Illustrated by Donato Giancola

Standard
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Dead Ringers (Apocalypse #37)

Dead Ringers {4}{B}

Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn’t. They can’t be regenerated.

“Beautiful, isn’t it?” crowed Crovax. “They fought together. Now they will die together.”

Illustrated by Greg Staples

Standard
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Death Grasp (Apocalypse #95)

Death Grasp {X}{W}{B}

Sorcery

Death Grasp deals X damage to any target. You gain X life.

Yawgmoth’s greatest joy came from watching one hero defeat another.

Illustrated by Eric Peterson

Standard
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Death Mutation (Apocalypse #96)

Death Mutation {6}{B}{G}

Sorcery

Destroy target nonblack creature. It can’t be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature’s mana value.

Illustrated by Carl Critchlow

Standard
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Dega Disciple (Apocalypse #4)

Dega Disciple {W}

Creature — Human Wizard

{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.

“There is no true equity of power. There is only more and less.”

1/1

Illustrated by Alan Pollack

Standard
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Dega Sanctuary (Apocalypse #5)

Dega Sanctuary {2}{W}

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Illustrated by Ben Thompson

Standard
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Degavolver (Apocalypse #6)

Degavolver {1}{W}

Creature — Volver

Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)

If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with “Pay 3 life: Regenerate Degavolver.”

If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

1/1

Illustrated by Ron Spencer

Standard
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Desolation Angel (Apocalypse #38)

Desolation Angel {3}{B}{B}

Creature — Angel

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

Flying

When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

5/4

Illustrated by Brom

Standard
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Desolation Giant (Apocalypse #59)

Desolation Giant {2}{R}{R}

Creature — Giant

Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

3/3

Illustrated by Alan Pollack

Standard
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Diversionary Tactics (Apocalypse #7)

Diversionary Tactics {3}{W}

Enchantment

Tap two untapped creatures you control: Tap target creature.

“It’s the oldest trick in the book,” said Guff. “And I ought to know—I wrote it.”

Illustrated by Jerry Tiritilli

Standard
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Divine Light (Apocalypse #8)

Divine Light {W}

Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

“Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood.”
—Lord Windgrace

Illustrated by Christopher Moeller

Standard
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Dodecapod (Apocalypse #134)

Dodecapod {4}

Artifact Creature — Golem

If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

3/3

Illustrated by John Howe

Standard
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Dragon Arch (Apocalypse #135)

Dragon Arch {5}

Artifact

{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.

In their hunger for the arch’s power, mages often forget that it only makes dragons easier to summon. It doesn’t make them easier to control.

Illustrated by Dana Knutson

Standard
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Dwarven Landslide (Apocalypse #60)

Dwarven Landslide {3}{R}

Sorcery

Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.

Illustrated by Tony Szczudlo

Standard
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Dwarven Patrol (Apocalypse #61)

Dwarven Patrol {2}{R}

Creature — Dwarf

Dwarven Patrol doesn’t untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.

Dwarves never worry about who watches their backs.

4/2

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Ebony Treefolk (Apocalypse #97)

Ebony Treefolk {1}{B}{G}

Creature — Treefolk

{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.

Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.

3/3

Illustrated by Matt Cavotta

Standard
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Emblazoned Golem (Apocalypse #136)

Emblazoned Golem {2}

Artifact Creature — Golem

Kicker {X} (You may pay an additional {X} as you cast this spell.)

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.

1/2

Illustrated by Greg Staples

Standard
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Enlistment Officer (Apocalypse #9)

Enlistment Officer {3}{W}

Creature — Human Soldier

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/3

Illustrated by Wayne England

Standard
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Evasive Action (Apocalypse #23)

Evasive Action {1}{U}

Instant

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Effective use of terrain is a lesson good commanders learn quickly.

Illustrated by Brian Snõddy

Standard
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