321 – 340 of 347 cards where the cards are vanilla

Viashino Warrior (Classic Sixth Edition #213)

Viashino Warrior {3}{R}

Creature — Viashino Warrior

“When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins.”
Zhalfirin Guide to the Desert

4/2

Illustrated by Roger Raupp

Standard
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Vizzerdrix (Ninth Edition #S7)

Vizzerdrix {6}{U}

Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.

6/6

Illustrated by Dave Dorman

Standard
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Vodalian Soldiers (Classic Sixth Edition #104)

Vodalian Soldiers {1}{U}

Creature — Merfolk Soldier

“Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress’s favor.”
—Corbio, pearl diver

1/2

Illustrated by Melissa A. Benson

Standard
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Volunteer Militia (Portal Three Kingdoms #30)

Volunteer Militia {W}

Creature — Human Soldier

After making the Peach Garden Oath, the three brothers raised an army of 500 youths to fight the Yellow Scarves rebellion.

1/2

Illustrated by Lin Yan

Standard
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Vorstclaw (Core Set 2020 #201)

Vorstclaw {4}{G}{G}

Creature — Elemental Horror

Roots reach deep, and sometimes they tap into things better left undisturbed.

7/7

Illustrated by Lucas Graciano

Standard
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Walking Corpse (Core Set 2021 #128)

Walking Corpse {1}{B}

Creature — Zombie

“Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared.”
—Jadar, ghoulcaller of Nephalia

2/2

Illustrated by Igor Kieryluk

Standard
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Wandering Ones (Champions of Kamigawa #100)

Wandering Ones {U}

Creature — Spirit

“I saw them once, when I was a child. They led me to my parents’ arms when I was lost. Why have they abandoned me now? Why won’t they take me home again?”
—Unnamed beggar

1/1

Illustrated by Heather Hudson

Standard
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Wandering Tombshell (Dragons of Tarkir #127)

Wandering Tombshell {3}{B}

Creature — Zombie Turtle

The crumbling temples on the tortoise’s back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.

1/6

Watermark: Silumgar

Illustrated by Yeong-Hao Han

Standard
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Warpath Ghoul (Magic 2012 #117)

Warpath Ghoul {2}{B}

Creature — Zombie

Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.

3/2

Illustrated by rk post

Standard
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Watchwolf (Masters 25 #220)

Watchwolf {G}{W}

Creature — Wolf

Only in Ravnica do the wolves watch the flock.

3/3

Watermark: Set Symbol

Illustrated by Dave Kendall

Standard
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Water Elemental (Masters Edition IV #70)

Water Elemental {3}{U}{U}

Creature — Elemental

Unpredictable as the sea itself, water elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

5/4

Illustrated by Jeff A. Menges

Standard
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Wei Infantry (Masters Edition III #80)

Wei Infantry {1}{B}

Creature — Human Soldier

Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion.

2/1

Illustrated by LHQ

Standard
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Wetland Sambar (Khans of Tarkir #62)

Wetland Sambar {1}{U}

Creature — Elk

As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.

2/1

Illustrated by James Zapata

Standard
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Whiptail Wurm (Masters Edition IV #173)

Whiptail Wurm {6}{G}

Creature — Wurm

It’s hard to say for certain which end is more dangerous.

8/5

Illustrated by Una Fricker

Standard
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Wicker Witch (Shadows over Innistrad #268)

Wicker Witch {3}

Artifact Creature — Scarecrow

When there were no more crows to scare, it focused its efforts elsewhere.

3/1

Illustrated by Izzy

Standard
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Wild Ceratok (Guilds of Ravnica #150)

Wild Ceratok {3}{G}

Creature — Rhino

Once part of a wealthy merchant’s private zoo, the herd roams feral throughout the Tenth, where it will remain until the guilds can agree to relocate, cull, or befriend it.

4/3

Illustrated by Svetlin Velinov

Standard
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Wild Jhovall (Mercadian Masques #227)

Wild Jhovall {3}{R}

Creature — Cat

Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.

3/3

Illustrated by Daren Bader

Standard
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Willow Elf (Starter 2000 #45)

Willow Elf {G}

Creature — Elf

The forest lives in the elf as the elf lives in the forest.

1/1

Illustrated by DiTerlizzi

Standard
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Wishcoin Crab (Core Set 2021 #86)

Wishcoin Crab {3}{U}

Creature — Crab

“What wishes do they grant? Mostly pinching-related ones.”
—Omik, superintendent of waterworks

2/5

Illustrated by James Paick

Standard
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Witch's Familiar (Magic 2015 #123)

Witch's Familiar {2}{B}

Creature — Frog

Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad’s hide.

2/3

Illustrated by Jack Wang

Standard
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