321 – 340 of 350 cards where the set is “mir”

Unyaro Griffin (Mirage #44)

Unyaro Griffin {3}{W}

Creature — Griffin

Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

The griffin’s shadow gives courage to the righteous and dread to the idle.

2/2

Illustrated by Al Davidson

Standard
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Urborg Panther (Mirage #150)

Urborg Panther {2}{B}

Creature — Nightstalker Cat

{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.

Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.

2/2

Illustrated by Cliff Nielsen

Standard
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Modern
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Vaporous Djinn (Mirage #101)

Vaporous Djinn {2}{U}{U}

Creature — Djinn

Flying

At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

“What is taking them so long to fill the waterskins?”
—Mwani, Mtenda goatherd

3/4

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Ventifact Bottle (Mirage #323)

Ventifact Bottle {3}

Artifact

{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery.

At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.

Illustrated by Ron Spencer

Part of the Reserved List

Standard
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Viashino Warrior (Mirage #200)

Viashino Warrior {3}{R}

Creature — Viashino Warrior

“When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins.”
Zhalfirin Guide to the Desert

4/2

Illustrated by Roger Raupp

Standard
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Modern
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Vigilant Martyr (Mirage #45)

Vigilant Martyr {W}

Creature — Human Cleric

Sacrifice Vigilant Martyr: Regenerate target creature.

{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

1/1

Illustrated by Rebecca Guay

Standard
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Modern
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Village Elder (Mirage #251)

Village Elder {G}

Creature — Human Druid

{G}, {T}, Sacrifice a Forest: Regenerate target creature.

“Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell why Truth must fight with Falsehood, and why Truth will always win.”
—"Love Song of Night and Day"

1/1

Illustrated by Donato Giancola

Standard
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Modern
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Vitalizing Cascade (Mirage #286)

Vitalizing Cascade {X}{G}{W}

Instant

You gain X plus 3 life.

“Water is like breathing—necessary for life.”
—Asmira, Holy Avenger

Illustrated by Rebecca Guay

Standard
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Modern
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Volcanic Dragon (Mirage #201)

Volcanic Dragon {4}{R}{R}

Creature — Dragon

Flying, haste

Speed and fire are always a deadly combination.

4/4

Illustrated by Janine Johnston

Standard
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Modern
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Volcanic Geyser (Mirage #202)

Volcanic Geyser {X}{R}{R}

Instant

Volcanic Geyser deals X damage to any target.

My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I?
—Femeref riddle

Illustrated by David O'Connor

Standard
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Waiting in the Weeds (Mirage #252)

Waiting in the Weeds {1}{G}{G}

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

The trees have ears, eyes, and teeth.

Illustrated by Susan Van Camp

Standard
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Wall of Corpses (Mirage #151)

Wall of Corpses {1}{B}

Creature — Wall

Defender (This creature can’t attack.)

{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.

“I shall make walls of their flesh, and their blood will be my mortar.”
—Kaervek

0/2

Illustrated by Gary Leach

Standard
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Wall of Resistance (Mirage #46)

Wall of Resistance {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Telim'Tor could no longer recall the exact number of assaults—but his troops could.

0/3

Illustrated by Harold McNeill

Standard
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Modern
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Wall of Roots (Mirage #253)

Wall of Roots {1}{G}

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.

Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.

0/5

Illustrated by John Matson

Standard
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Modern
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Ward of Lights (Mirage #47)

Ward of Lights {W}{W}

Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn’t remove Ward of Lights.

Illustrated by Mike Dringenberg

Standard
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Warping Wurm (Mirage #287)

Warping Wurm {2}{G}{U}

Creature — Wurm

Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.

Whenever Warping Wurm phases in, put a +1/+1 counter on it.

Even wurms start out small.

1/1

Illustrated by Scott M. Fischer

Part of the Reserved List

Standard
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Modern
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Wave Elemental (Mirage #102)

Wave Elemental {2}{U}{U}

Creature — Elemental

{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.

“Consider the wave: how weak the mother yet how strong the child.”
—Tywanna, Shaper Guildmage

2/3

Illustrated by Zak Plucinski

Standard
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Wellspring (Mirage #288)

Wellspring {1}{G}{W}

Enchantment — Aura

Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Illustrated by Susan Van Camp

Part of the Reserved List

Standard
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Wild Elephant (Mirage #254)

Wild Elephant {3}{G}

Creature — Elephant

Trample

“I will tell my father’s stories … . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead.”
—"Love Song of Night and Day"

3/3

Illustrated by Junior Tomlin

Standard
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Wildfire Emissary (Mirage #203)

Wildfire Emissary {3}{R}

Creature — Efreet

Protection from white

{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.

“The efreet is a striding storm with a voice that crackles like fire.”
—Qhattib, Vizier of Amiqat

2/4

Illustrated by Richard Kane Ferguson

Standard
Alchemy
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Modern
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