321 – 340 of 351 cards where the set is “6ed”

Underground River (Classic Sixth Edition #330)

Underground River

Land

{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.

Illustrated by Jeff Miracola

Standard
Alchemy
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Unseen Walker (Classic Sixth Edition #262)

Unseen Walker {1}{G}

Creature — Dryad

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

{1}{G}{G}: Target creature gains forestwalk until end of turn.

“To pass through the jungle: silence, courtesy, ferocity, as the occasion demands.”
—Kamau, “Proper Passage”

1/1

Illustrated by Alan Rabinowitz

Standard
Alchemy
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Modern
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Untamed Wilds (Classic Sixth Edition #263)

Untamed Wilds {2}{G}

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Illustrated by NéNé Thomas

Standard
Alchemy
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Modern
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Unyaro Griffin (Classic Sixth Edition #49)

Unyaro Griffin {3}{W}

Creature — Griffin

Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

The griffin’s shadow gives courage to the righteous and dread to the idle.

2/2

Illustrated by Al Davidson

Standard
Alchemy
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Modern
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Vampiric Tutor (Classic Sixth Edition #161)

Vampiric Tutor {B}

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

“I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets.”
—Shauku, Endbringer

Illustrated by Gary Leach

Standard
Alchemy
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Modern
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Banned
Brawl
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Restrict.
Timeless
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Venerable Monk (Classic Sixth Edition #50)

Venerable Monk {2}{W}

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

His presence brings not only a strong arm but also renewed hope.

2/2

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Verduran Enchantress (Classic Sixth Edition #264)

Verduran Enchantress {1}{G}{G}

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

0/2

Illustrated by Kev Brockschmidt

Standard
Alchemy
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Modern
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Vertigo (Classic Sixth Edition #212)

Vertigo {R}

Instant

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

“I saw the wizard gesturing, but I didn’t guess his plan until my aesthir cried out and went into a dive.”
—Arna Kennerüd, skyknight

Illustrated by Drew Tucker

Standard
Alchemy
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Modern
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Viashino Warrior (Classic Sixth Edition #213)

Viashino Warrior {3}{R}

Creature — Viashino Warrior

“When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins.”
Zhalfirin Guide to the Desert

4/2

Illustrated by Roger Raupp

Standard
Alchemy
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Modern
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Vitalize (Classic Sixth Edition #265)

Vitalize {G}

Instant

Untap all creatures you control.

“After waking to the magic of Llanowar, no dreams can compare.”
—Mirri of the Weatherlight

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Vodalian Soldiers (Classic Sixth Edition #104)

Vodalian Soldiers {1}{U}

Creature — Merfolk Soldier

“Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress’s favor.”
—Corbio, pearl diver

1/2

Illustrated by Melissa A. Benson

Standard
Alchemy
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Modern
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Brawl
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Volcanic Dragon (Classic Sixth Edition #214)

Volcanic Dragon {4}{R}{R}

Creature — Dragon

Flying, haste

Speed and fire are always a deadly combination.

4/4

Illustrated by Janine Johnston

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Volcanic Geyser (Classic Sixth Edition #215)

Volcanic Geyser {X}{R}{R}

Instant

Volcanic Geyser deals X damage to any target.

My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I?
—Femeref riddle

Illustrated by David O'Connor

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Waiting in the Weeds (Classic Sixth Edition #266)

Waiting in the Weeds {1}{G}{G}

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

The trees have ears, eyes, and teeth.

Illustrated by Susan Van Camp

Standard
Alchemy
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Modern
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Wall of Air (Classic Sixth Edition #105)

Wall of Air {1}{U}{U}

Creature — Wall

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.
—Femeref aphorism

1/5

Illustrated by Richard Thomas

Standard
Alchemy
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Modern
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Wall of Fire (Classic Sixth Edition #216)

Wall of Fire {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

“Struggle, and you will only fan the flames.”
—Talibah, embermage

0/5

Illustrated by Richard Thomas

Standard
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Wall of Swords (Classic Sixth Edition #51)

Wall of Swords {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

Sharper than wind, lighter than air.

3/5

Illustrated by Brian Snõddy

Standard
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Wand of Denial (Classic Sixth Edition #317)

Wand of Denial {2}

Artifact

{T}: Look at the top card of target player’s library. If it’s a nonland card, you may pay 2 life. If you do, put it into that player’s graveyard.

You’ll never miss what you never had.

Illustrated by Steve Luke

Standard
Alchemy
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Modern
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Warmth (Classic Sixth Edition #52)

Warmth {1}{W}

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

“Flame grows gentle with but a little distance.”
—Orim, Samite healer

Illustrated by Drew Tucker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny