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301 – 320 of 320 cards where the set is “cma”

Vivid Meadow (Commander Anthology #283)

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Illustrated by Rob Alexander

Standard
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Voice of All (Commander Anthology #28)

Voice of All {2}{W}{W}

Creature — Angel

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

2/2

Illustrated by rk post

Standard
Alchemy
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Modern
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Vow of Duty (Commander Anthology #29)

Vow of Duty {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can’t attack you or planeswalkers you control.

“I prefer loyalty to be a matter of respect, not of magic. But one does what one must.”
—Kaalia of the Vast

Illustrated by Wayne Reynolds

Standard
Alchemy
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Modern
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Vow of Lightning (Commander Anthology #89)

Vow of Lightning {2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can’t attack you or planeswalkers you control.

“Ruhan would never agree to such terms.”
—Ruhan of the Fomori

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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Vow of Malice (Commander Anthology #73)

Vow of Malice {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can’t attack you or planeswalkers you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
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Modern
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Vulturous Zombie (Commander Anthology #196)

Vulturous Zombie {3}{B}{G}

Creature — Plant Zombie

Flying

Whenever a card is put into an opponent’s graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

“When something dies, all things benefit. Well okay, just our things.”
—Ezoc, Golgari rot farmer

3/3

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Wall of Blossoms (Commander Anthology #164)

Wall of Blossoms {1}{G}

Creature — Plant Wall

Defender

When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Wash Out (Commander Anthology #43)

Wash Out {3}{U}

Sorcery

Return all permanents of the color of your choice to their owners’ hands.

“It’s not the darkness I fear but dull and numbing shades of gray.”
—Sydri, galvanic genius

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Wave of Vitriol (Commander Anthology #165)

Wave of Vitriol {5}{G}{G}

Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Penny
Wellwisher (Commander Anthology #166)

Wellwisher {1}{G}

Creature — Elf

{T}: You gain 1 life for each Elf on the battlefield.

“Close your ears to the voice of greed, and you can turn a gift for one into a gift for many.”

1/1

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Whirlwind (Commander Anthology #167)

Whirlwind {2}{G}{G}

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Illustrated by John Matson

Standard
Alchemy
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Modern
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Winged Coatl (Commander Anthology #197)

Winged Coatl {1}{G}{U}

Creature — Snake

Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The nacatl called this new species “vetli,” their word for poison arrows.

1/1

Illustrated by Izzy

Standard
Alchemy
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Modern
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Brawl
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Wolfbriar Elemental (Commander Anthology #168)

Wolfbriar Elemental {2}{G}{G}

Creature — Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

4/4

Illustrated by Chippy

Standard
Alchemy
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Modern
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Wolfcaller's Howl (Commander Anthology #169)

Wolfcaller's Howl {3}{G}

Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

“Knowledge is a stain that only instinct and ferocity can cleanse.”
—Drarg, wolfcaller

Illustrated by Ralph Horsley

Standard
Alchemy
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Modern
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Wonder (Commander Anthology #44)

Wonder {3}{U}

Creature — Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

“The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air.”
Scroll of Beginnings

2/2

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Wood Elves (Commander Anthology #170)

Wood Elves {2}{G}

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Wrecking Ball (Commander Anthology #198)

Wrecking Ball {2}{B}{R}

Instant

Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Wren's Run Packmaster (Commander Anthology #171)

Wren's Run Packmaster {3}{G}

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

5/5

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Wretched Confluence (Commander Anthology #74)

Wretched Confluence {3}{B}{B}

Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Penny
Zoetic Cavern (Commander Anthology #284)

Zoetic Cavern

Land

{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Penny

Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.

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