281 – 300 of 302 cards where the set is “ced”
Wall of Fire {1}{R}{R}
Creature — Wall
Defender (This creature can’t attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.
Illustrated by Richard Thomas
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wall of Ice {2}{G}
Creature — Wall
Defender (This creature can’t attack.)
“And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken—/ The ice was all between.”/ —Samuel Coleridge, “The Rime of the Ancient Mariner”
Illustrated by Richard Thomas
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wall of Stone {1}{R}{R}
Creature — Wall
Defender (This creature can’t attack.)
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
Illustrated by Dan Frazier
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wall of Swords {3}{W}
Creature — Wall
Defender (This creature can’t attack.)
Flying
Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: “In the death of your savior will you find salvation.”
Illustrated by Mark Tedin
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wall of Water {1}{U}{U}
Creature — Wall
Defender (This creature can’t attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.
Illustrated by Richard Thomas
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wall of Wood {G}
Creature — Wall
Defender (This creature can’t attack.)
Everybody knows that to ward off trouble, you knock on wood. But usually it’s better to make a wall out of the wood and let trouble do the knocking.
Illustrated by Mark Tedin
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wanderlust {2}{G}
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.
Illustrated by Cornelius Brudi
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
War Mammoth {3}{G}
Creature — Elephant
Trample
I didn’t think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
Illustrated by Jeff A. Menges
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Warp Artifact {B}{B}
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to that player.
Illustrated by Amy Weber
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Water Elemental {3}{U}{U}
Creature — Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
Illustrated by Jeff A. Menges
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Weakness {B}
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-1.
Illustrated by Douglas Shuler (misprinted)
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Web {G}
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Illustrated by Rob Alexander
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wheel of Fortune {2}{R}
Sorcery
Each player discards their hand, then draws seven cards.
Illustrated by Daniel Gelon
Part of the Reserved List
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
White Knight {W}{W}
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Illustrated by Daniel Gelon
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
White Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.
Illustrated by Dan Frazier
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wild Growth {G}
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Illustrated by Mark Poole
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Will-o'-the-Wisp {B}
Creature — Spirit
Flying (This creature can’t be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
“About, about in reel and rout The death-fires danced at night; The water, like a witch’s oils, Burnt green, and blue and white.” —Samuel Coleridge, “The Rime of the Ancient Mariner”
Illustrated by Jesper Myrfors
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Winter Orb {2}
Artifact
As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps.
Illustrated by Mark Tedin
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Wooden Sphere {1}
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Illustrated by Mark Tedin
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.
Word of Command {B}{B}
Instant
Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Illustrated by Jesper Myrfors
Part of the Reserved List
Not Legal This version of this card has square edges and a non-standard Magic back. It is not legal for constructed play.