281 – 300 of 302 cards where the set is “2ed”

Wall of Fire (Unlimited Edition #182)

Wall of Fire {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.

0/5

Illustrated by Richard Thomas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wall of Ice (Unlimited Edition #225)

Wall of Ice {2}{G}

Creature — Wall

Defender (This creature can’t attack.)

“And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken—/ The ice was all between.”/
—Samuel Coleridge, “The Rime of the Ancient Mariner”

0/7

Illustrated by Richard Thomas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wall of Stone (Unlimited Edition #183)

Wall of Stone {1}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8

Illustrated by Dan Frazier

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wall of Swords (Unlimited Edition #43)

Wall of Swords {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: “In the death of your savior will you find salvation.”

3/5

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wall of Water (Unlimited Edition #91)

Wall of Water {1}{U}{U}

Creature — Wall

Defender (This creature can’t attack.)

{U}: Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

0/5

Illustrated by Richard Thomas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wall of Wood (Unlimited Edition #226)

Wall of Wood {G}

Creature — Wall

Defender (This creature can’t attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it’s better to make a wall out of the wood and let trouble do the knocking.

0/3

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wanderlust (Unlimited Edition #227)

Wanderlust {2}{G}

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.

Illustrated by Cornelius Brudi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
War Mammoth (Unlimited Edition #228)

War Mammoth {3}{G}

Creature — Elephant

Trample

I didn’t think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Warp Artifact (Unlimited Edition #134)

Warp Artifact {B}{B}

Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to that player.

Illustrated by Amy Weber

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Water Elemental (Unlimited Edition #92)

Water Elemental {3}{U}{U}

Creature — Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

5/4

Illustrated by Jeff A. Menges

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Weakness (Unlimited Edition #135)

Weakness {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Illustrated by Douglas Shuler (misprinted)

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Web (Unlimited Edition #229)

Web {G}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Illustrated by Rob Alexander

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wheel of Fortune (Unlimited Edition #184)

Wheel of Fortune {2}{R}

Sorcery

Each player discards their hand, then draws seven cards.

Illustrated by Daniel Gelon

Part of the Reserved List

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Banned
Brawl
Vintage
Restrict.
Timeless
Commander
Pauper
Oathbreaker
Penny
White Knight (Unlimited Edition #44)

White Knight {W}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

2/2

Illustrated by Daniel Gelon

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
White Ward (Unlimited Edition #45)

White Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn’t remove White Ward.

Illustrated by Dan Frazier

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wild Growth (Unlimited Edition #230)

Wild Growth {G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Illustrated by Mark Poole

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Will-o'-the-Wisp (Unlimited Edition #136)

Will-o'-the-Wisp {B}

Creature — Spirit

Flying (This creature can’t be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

“About, about in reel and rout
The death-fires danced at night;
The water, like a witch’s oils,
Burnt green, and blue and white.”
—Samuel Coleridge, “The Rime of the Ancient Mariner”

0/1

Illustrated by Jesper Myrfors

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Winter Orb (Unlimited Edition #276)

Winter Orb {2}

Artifact

As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps.

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Wooden Sphere (Unlimited Edition #277)

Wooden Sphere {1}

Artifact

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Word of Command (Unlimited Edition #137)

Word of Command {B}{B}

Instant

Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Illustrated by Jesper Myrfors

Part of the Reserved List

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny