201 – 220 of 229 cards where the set is “mma”

Thieving Sprite (Modern Masters #101)

Thieving Sprite {2}{B}

Creature — Faerie Rogue

Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

1/1

Illustrated by Dan Murayama Scott

Standard
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Modern
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Thirst for Knowledge (Modern Masters #67)

Thirst for Knowledge {2}{U}

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

“To truly know something, you must become it. The trick is to not lose yourself in the process.”

Illustrated by Anthony Francisco

Standard
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Modern
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Thundercloud Shaman (Modern Masters #135)

Thundercloud Shaman {3}{R}{R}

Creature — Giant Shaman

When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.

He cares not for the disasters his storm brings as long as his path ahead is clear.

4/4

Illustrated by Greg Staples

Standard
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Thundering Giant (Modern Masters #136)

Thundering Giant {3}{R}{R}

Creature — Giant

Haste (This creature can attack and {T} as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

Illustrated by Mark Zug

Standard
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Tidehollow Sculler (Modern Masters #184)

Tidehollow Sculler {W}{B}

Artifact Creature — Zombie

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner’s hand.

2/2

Illustrated by rk post

Standard
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Tombstalker (Modern Masters #102)

Tombstalker {6}{B}{B}

Creature — Demon

Flying

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

5/5

Illustrated by Aleksi Briclot

Standard
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Tooth and Nail (Modern Masters #170)

Tooth and Nail {5}{G}{G}

Sorcery

Choose one —

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)

Illustrated by Jesper Ejsing

Standard
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Modern
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Banned
Penny
Torrent of Stone (Modern Masters #137)

Torrent of Stone {3}{R}

Instant — Arcane

Torrent of Stone deals 4 damage to target creature.

Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Illustrated by Greg Staples

Standard
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Traumatic Visions (Modern Masters #68)

Traumatic Visions {3}{U}{U}

Instant

Counter target spell.

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Cyril Van Der Haegen

Standard
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Modern
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Tribal Flames (Modern Masters #138)

Tribal Flames {1}{R}

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

“Fire is the universal language.”
—Jhoira, master artificer

Illustrated by Zack Stella

Standard
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Modern
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Tromp the Domains (Modern Masters #171)

Tromp the Domains {5}{G}

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

Illustrated by Mike Dringenberg

Standard
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Trygon Predator (Modern Masters #185)

Trygon Predator {1}{G}{U}

Creature — Beast

Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3

Watermark: Simic

Illustrated by Jack Wang

Standard
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Modern
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Vedalken Dismisser (Modern Masters #69)

Vedalken Dismisser {5}{U}

Creature — Vedalken Wizard

When Vedalken Dismisser enters the battlefield, put target creature on top of its owner’s library.

“I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market.”
—Sirislav, Dimir spy

2/2

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Vedalken Shackles (Modern Masters #218)

Vedalken Shackles {3}

Artifact

You may choose not to untap Vedalken Shackles during your untap step.

{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

Illustrated by Svetlin Velinov

Standard
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Vendilion Clique (Modern Masters #70)

Vendilion Clique {1}{U}{U}

Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1

Illustrated by Michael Sutfin

Standard
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Verdeloth the Ancient (Modern Masters #172)

Verdeloth the Ancient {4}{G}{G}

Legendary Creature — Treefolk

Kicker {X} (You may pay an additional {X} as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7

Illustrated by Daren Bader

Standard
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Veteran Armorer (Modern Masters #34)

Veteran Armorer {1}{W}

Creature — Human Soldier

Other creatures you control get +0/+1.

“Give me a sword and I’ll kill a few enemies. But give me a hammer and a fiery forge, and I’ll turn the tide of battle.”

2/2

Illustrated by Kev Walker

Standard
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Vivid Crag (Modern Masters #225)

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Illustrated by Martina Pilcerova

Standard
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Modern
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Vivid Creek (Modern Masters #226)

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.

Illustrated by Fred Fields

Standard
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Modern
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Vivid Grove (Modern Masters #227)

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Illustrated by Howard Lyon

Standard
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Modern
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