421 – 440 of 452 cards where the EUR price > 15 and the card types include “land”

Prairie Stream (Zendikar Expeditions #1)

Prairie Stream

Land — Plains Island

({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Illustrated by Titus Lunter

Standard
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City of Brass (Double Masters 2022 #403)

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.

To walk its streets is to burn in its beauty.

Illustrated by Mark Poole

Standard
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Blood Crypt (The List #DIS-171)

Blood Crypt

Land — Swamp Mountain

({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Watermark: Rakdos

Illustrated by Rob Alexander

Standard
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Breeding Pool (Ravnica Remastered #275)

Breeding Pool

Land — Forest Island

({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Watermark: Simic

Illustrated by Rob Alexander

Standard
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Hammerheim (Legends #302)

Hammerheim

Legendary Land

{T}: Add {R}.

{T}: Target creature loses all landwalk abilities until end of turn.

“‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue.” —Thomas Campbell, “Pleasures of Hope”

Illustrated by Bryon Wackwitz

Standard
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Indatha Triome (Ikoria: Lair of Behemoths Promos #248s)

Indatha Triome

Land — Plains Swamp Forest

({T}: Add {W}, {B}, or {G}.)

Indatha Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

“These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea.”
—Tales of the Ozolith

Illustrated by Noah Bradley

Standard
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Overgrown Tomb (Ravnica: Clue Edition #278)

Overgrown Tomb

Land — Swamp Forest

({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Illustrated by Chris Ostrowski

Standard
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Academy Ruins (Double Masters #369)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

The Tolarian Academy was home to some of the greatest discoveries in Dominaria’s history—as well as its greatest tragedies.

Illustrated by John Avon

Standard
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Karakas (Eternal Masters #240)

Karakas

Legendary Land

{T}: Add {W}.

{T}: Return target legendary creature to its owner’s hand.

Illustrated by Drew Baker

Standard
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Urza's Tower (Antiquities #85d)

Urza's Tower

Land — Urza's Tower

{T}: Add {C}. If you control an Urza’s Mine and an Urza’s Power-Plant, add {C}{C}{C} instead.

Urza always put Tocasia’s lessons on resource-gathering to effective use.

Illustrated by Mark Poole

Standard
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Welcome to . . . // Jurassic Park (Jurassic World Collection #7)
Welcome to . . . // Jurassic Park (Jurassic World Collection #7)

Welcome to . . . {1}{G}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

Legendary Land

(Transforms from Welcome to ….)

Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

{T}: Add {G} for each Dinosaur you control.

Illustrated by Villarrte

Standard
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Shattered Sanctum (Innistrad: Double Feature #531)

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {B}.

The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.

Illustrated by Muhammad Firdaus

Standard
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Takenuma, Abandoned Mire (Kamigawa: Neon Dynasty #416)

Takenuma, Abandoned Mire

Legendary Land

{T}: Add {B}.

Channel{3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Illustrated by Nao Miyoshi

Standard
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Jetmir's Garden (Streets of New Capenna Promos #250s)

Jetmir's Garden

Land — Mountain Forest Plains

({T}: Add {R}, {G}, or {W}.)

Jetmir’s Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.

Watermark: Cabaretti

Illustrated by Kasia 'Kafis' Zielińska

Standard
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Tectonic Edge (Zendikar Expeditions #44)

Tectonic Edge

Land

{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

Illustrated by Raymond Swanland

Standard
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Canopy Vista (Zendikar Expeditions #5)

Canopy Vista

Land — Forest Plains

({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Illustrated by Titus Lunter

Standard
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Oasis (Arabian Nights #78)

Oasis

Land

{T}: Prevent the next 1 damage that would be dealt to target creature this turn.

Illustrated by Brian Snõddy

Standard
Alchemy
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