Calcite Snapper {1}{U}{U}
Creature — Turtle
Shroud (This creature can’t be the target of spells or abilities.)
Landfall — Whenever a land you control enters, you may switch Calcite Snapper’s power and toughness until end of turn.
1/4
Illustrated by David Palumbo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Calcite Snapper:
- The landfall ability triggers whenever a land enters under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example). (2010-03-01)
- When a land enters under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves. (2010-03-01)
- Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature. (2021-03-19)
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn. (2021-03-19)
- Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches. (2021-03-19)