Coward {1}{R}
Sorcery
Target creature can’t block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Killer {2}{R}{R}
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Illustrated by Bartek Fedyczak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal