
Toll of the Invasion {2}{B}
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Illustrated by Joe Slucher
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Faces, Tokens, & Other Parts |
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Toll of the Invasion, WAR #108 |
Zombie Army Token, TWAR #10 |
Prints | USD | EUR | TIX |
---|---|---|---|
War of the Spark | $0.03 | €0.04 | 0.03 |
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Notes and Rules Information for Toll of the Invasion:
- You still amass 1 even if that player has no nonland cards to discard. (2019-05-03)
- Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time. (2019-05-03)
- If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters. (2019-05-03)
- Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass. (2019-05-03)