The Countdown Is at One {3}{R}{R}

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn’t win the subgame, it deals double that damage to that player instead.

Watermark: League of Dastardly Doom

Illustrated by Jesper Ejsing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
Notes and Rules Information for The Countdown Is at One
  • What's a subgame? This is actually a black-bordered rules question. Isn't that insane? Anyway, to play a subgame, all the players in your game (the main game) pick up their libraries and start a new game. Leave all the other cards in the main game alone. You'll probably want to pick a new playing area—maybe set up the subgame under the table. That sounds fun. In this subgame, each player starts at 1 life. The subgame plays out like a normal game of Magic. When you're done, each player shuffles their cards from the subgame. Those become your libraries in the main game, which then resumes from where it left off, with The Countdown Is at One finishing resolving. (2017-12-06)
  • What if the subgame is a draw? Who gets their damage doubled? Nobody. A player who drew the subgame didn't win it, so they get no bonus from The Countdown Is at One. (2017-12-06)