The Countdown Is at One {3}{R}{R}

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn’t win the subgame, it deals double that damage to that player instead.

Watermark: League of Dastardly Doom

Illustrated by Jesper Ejsing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
Notes and Rules Information for The Countdown Is at One
  • To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame. (2018-01-19)
  • If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes. (2018-01-19)
  • If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled. (2018-01-19)
  • After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving. (2018-01-19)