Guess Your Fate
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card’s name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
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Illustrated by Bruce Brenneise
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Guess Your Fate:
- You can choose any word in the card’s name. (2022-10-07)
- Hyphenated words count as one word. (2022-10-07)
- The outside person gets only one guess per visit. If they guess wrong, the card remains on the bottom of your library. (2022-10-07)
- If you visit Guess Your Fate again, you may choose the same outside person. That’s likely a good idea if it’s the same card as they’ve already heard a clue. (2022-10-07)
- You can’t give a clue that’s a homonym of a word on the card. However, if the person outside the game guesses a word that’s a homonym of a word in the card’s name, you do get to claim the prize. For example, if the card is Riku of Two Reflections, you can’t give the word “to” as a clue. However, if the person outside the game guesses “to,” that is a homonym of “Two,” so you claim the prize. (2022-10-07)