The Initiative

Card

Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.

Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you’re in a dungeon, advance to the next room. If you’re not, enter Undercity. You can take the initiative even if you already have it.)

Undercity

Dungeon — Undercity

You can’t enter this dungeon unless you “venture into Undercity.”

Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle (Leads to: Forge, Lost Well)

Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)

Lost Well — Scry 2. (Leads to: Arena, Stash)

Trap! — Target player loses 5 life. (Leads to: Archives)

Arena — Goad target creature. (Leads to: Archives, Catacombs)

Stash — Create a Treasure token. (Leads to: Catacombs)

Archives — Draw a card. (Leads to: Throne of the Dead Three)

Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)

Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.

Illustrated by Ioannis Fiore

Not Legal This card is memorabilia and not legal for play.