Solitary Hunter {3}{G}

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

“Making a living in Kessig is hard, but I’ve learned some tricks of the trade.”

3/4

Illustrated by Craig J Spearing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
Notes and Rules Information for Solitary Hunter
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). (2016-07-13)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)