Gríma Wormtongue {2}{B}
Legendary Creature — Human Advisor
Your opponents can’t gain life.
{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
1/4
Illustrated by Bakshi Productions
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Orc Army Token, TLTR #19 |
Gríma Wormtongue, SLD #734 |
Prints | USD | EUR | TIX |
---|---|---|---|
The Lord of the Rings: Tales of Middle-earth #539 | $0.15 | 0.04 | |
Secret Lair Drop | $7.96 | €7.17 | |
The Lord of the Rings: Tales of Middle-earth #88 | $0.10 | €0.09 | 0.03 |
View all prints → |
SLD Gríma
This card was accientally printed with 2 power
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Notes and Rules Information for Gríma Wormtongue:
- Spells and abilities that cause opponents to gain life still resolve while Gríma Wormtongue is on the battlefield. No opponent will gain life, but any other effects of that spell or ability will still happen. (2023-06-16)
- If an effect says to set an opponent's life total to a number that's higher than the opponent's current life total while Gríma Wormtongue is on the battlefield, the player's life total doesn't change. (2023-06-16)
- Gríma Wormtongue's activated ability checks whether the sacrificed creature was legendary as it last existed on the battlefield. It doesn't matter whether or not it's legendary in the graveyard. (2023-06-16)
- Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N." (2023-06-16)
- To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types. (2023-06-16)
- Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army. (2023-06-16)
- In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types. (2023-06-16)
- If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters. (2023-06-16)
- Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs. (2023-06-16)
- Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason. (2023-06-16)