Twilight Drover {2}{W}
Creature — Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1/1
Illustrated by Dave Allsop
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Twilight Drover, RAV #33 |
Spirit Token, TFDN #7 |
Prints | USD | EUR | TIX |
---|---|---|---|
Crimson Vow Commander | $0.23 | €0.37 | 0.10 |
Duel Decks: Sorin vs. Tibalt | $0.33 | €0.25 | 0.02 |
Ravnica: City of Guilds | $0.61 | €0.38 | 0.02 |
Salvat 2005 | |||
View all prints → |
Toolbox
Buy This Card
Notes and Rules Information for Twilight Drover:
- The first ability only cares that creature tokens leave the battlefield. It doesn't matter where they went. (2005-10-01)
- If a player leaves a multiplayer game, all creature tokens that player owns also leave the game. Twilight Drover's ability will trigger once per token. (2005-10-01)
- If Spirit tokens created by Twilight Drover leave the battlefield, they will trigger its first ability. (2005-10-01)
- Note that Twilight Drover doesn't have any way to sacrifice tokens or otherwise cause them to leave the battlefield. (2005-10-01)