Shuko {1}
Artifact — Equipment
Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
“One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap.”
—Weaponry of Kamigawa
Illustrated by Tim Hildebrandt
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Shuko:
- You may activate this card’s equip ability targeting the creature that it is currently attached to, even if it’s the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won’t do anything. (2013-04-15)