Plasma Caster {1}{R}
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature that’s blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip {2}
Illustrated by Kekai Kotaki
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Plasma Caster, PIP #918 |
Energy Reserve Card, TPIP #21 |
Prints | USD | EUR | TIX |
---|---|---|---|
Fallout #64 | $0.10 | €0.26 | 0.99 |
Fallout #390 | $0.34 | 0.55 | |
Fallout #592 | ✶ $1.80 | ||
Fallout #918 | ✶ $1.63 | ||
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Notes and Rules Information for Plasma Caster:
- If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin. (2024-03-08)
- If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal. (2024-03-08)