Armored Armadillo {W}
Creature — Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
“I always wanted to ride a slow cannonball with legs!”
—Kellan
0/4
Illustrated by Leon Tukker
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Armored Armadillo:
- The value of X is determined as Armored Armadillo’s activated ability resolves. It won’t change later in the turn if other effects modify Armored Armadillo’s toughness. (2024-04-12)