Villainous Wealth (Outlaws of Thunder Junction Commander #249)

Villainous Wealth {X}{B}{G}{U}

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Illustrated by Erica Yang

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Villainous Wealth:
  • You choose which spells (if any) to cast as Villainous Wealth resolves. If you do, you do so as part of the resolution of Villainous Wealth. You can’t wait to cast them later in the turn. (2024-04-12)
  • You cast the spells one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last spell you cast will be the first one to resolve. Ignore timing restrictions based on the spells’ types. Other timing restrictions, such as “Cast [this spell] only during combat,” must be followed. (2024-04-12)
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell. (2024-04-12)
  • If a spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2024-04-12)
  • Any cards you don’t cast this way will remain in exile. (2024-04-12)