Seedtime (Mystery Booster 2 #73)

Seedtime {1}{G}

Instant

Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

The hippo grows wings to fight the condor.
—Nantuko teaching

Illustrated by Rebecca Guay

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Seedtime:
  • You only get an extra turn if an opponent cast a blue spell this turn prior to this spell resolving. Note that “casting” a spell only requires it to be announced, so an unresolved spell still counts as having been cast. (2004-10-04)