Weapon Rack (Jumpstart 2022 #807)

Weapon Rack {4}

Artifact

Weapon Rack enters with three +1/+1 counters on it.

{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.

No weapon stays on the rack for long in the Burning Yard.

Illustrated by Joe Slucher

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Weapon Rack:
  • The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature. (2019-10-04)
  • Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything. (2019-10-04)
  • If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack. (2019-10-04)