Drownyard Behemoth {9}
Creature — Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.)
Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
Drownyard Behemoth has hexproof as long as it entered this turn.
5/7
Illustrated by Jason Kang
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Drownyard Behemoth:
- There is no moment during the turn Drownyard Behemoth enters the battlefield in which it doesn't have hexproof. The earliest opportunity for an opponent to target it is during the next turn's upkeep step. (2016-07-13)
- Each card with emerge is colorless and has an emerge cost that includes one or more colors of mana. These cards are still colorless if you pay the emerge cost. (2016-07-13)
- A creature's mana value is determined solely by the mana symbols printed in its upper right corner (unless that creature is the back face of a double-faced card, is a melded permanent, or is copying something else; see below). If the mana cost includes {X}, X is considered to be 0. If it's a single-faced card with no mana symbols in its upper right corner (because it's an animated land, for example), its mana value is 0. Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast. (2016-07-13)
- Colored mana components of emerge costs can't be reduced with emerge. (2016-07-13)
- You may sacrifice a creature with a mana value of 0, such as a token creature that's not a copy of another permanent, to cast a spell for its emerge cost. You'll just pay the full emerge cost with no reduction. (2016-07-13)
- You may sacrifice a creature with mana value greater than or equal to the emerge cost. If you do, you'll pay only the colored mana component of the emerge cost. (2016-07-13)
- If you sacrifice a creature with {X} in its mana cost, that X is considered to be 0. (2016-07-13)
- The mana value of the back face of a double-faced card is the mana value of its front face. The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that's a copy of either has a mana value of 0. (2016-07-13)
- The mana value of a creature spell with emerge isn't affected by whether its emerge cost is paid. For example, if you cast Elder Deep-Fiend for its emerge cost and sacrifice a creature whose mana value is 3, Elder Deep-Fiend's mana value remains 8. (2016-07-13)
- The creature chosen to be sacrificed is still on the battlefield up through the time that you activate mana abilities. Its abilities may affect the spell's cost, be activated to generate mana, and so on. However, if it has an ability that triggers when a spell is cast, it will have been sacrificed before that ability can trigger. (2016-07-13)
- Once you begin to cast a spell with emerge, no player may take actions until you're done. Notably, opponents can't try to remove the creature you wish to sacrifice. (2016-07-13)