Escape to the Wilds {3}{R}{G}
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Illustrated by Chris Ostrowski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Escape to the Wilds:
- The additional land that you play doesn't have to be from among the exiled cards. (2019-10-04)
- Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining. (2019-10-04)
- Casting an exiled card causes it to leave exile. You can't cast it multiple times. (2019-10-04)
- If you don't play a card exiled this way, it remains in exile. (2019-10-04)