Telling Time {1}{U}
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Time moves strangely in Duskmourn. The terrors of the past snap at the heels of an unknowable future, while the torments of the present stretch into infinity.
Illustrated by LA Draws
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Telling Time:
- If there are fewer than three cards in your library, follow the instructions in the order given for any cards that are there. (2005-10-01)