Awe for the Guilds (Dragon's Maze #31)

Awe for the Guilds {2}{R}

Sorcery

Monocolored creatures can’t block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Illustrated by Mathias Kollros

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Awe for the Guilds:
  • A monocolored creature is exactly one color. (Colorless creatures aren’t monocolored.) (2013-04-15)
  • No monocolored creature will be able to block that turn, including monocolored creatures that enter the battlefield after Awe for the Guilds resolves. A creature that’s monocolored when Awe for the Guilds resolves but somehow becomes multicolored before blockers are declared will be able to block. (2013-04-15)