Hundred-Handed One (Conspiracy: Take the Crown #93)

Hundred-Handed One {2}{W}{W}

Creature — Giant

Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

3/5

Illustrated by Brad Rigney

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Hundred-Handed One:
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. (2013-09-15)
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous. (2013-09-15)
  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves. (2013-09-15)