![Experiment Kraj (Commander Masters #578) Experiment Kraj (Commander Masters #578)](https://cards.scryfall.io/large/front/3/8/3827786f-c47b-409b-998f-1f3fee8e5eca.jpg?1690001507)
Experiment Kraj {2}{G}{G}{U}{U}
Legendary Creature — Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
“Of course it will grow beyond control—it was designed to choose its own evolution.”
—Momir Vig
4/6
Illustrated by Mark Tedin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Experiment Kraj:
- Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana. (2006-05-01)
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)