Arco-Flagellant {2}{B}
Creature — Human
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
Arco-Flagellant can’t block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
3/1
Illustrated by Games Workshop
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Arco-Flagellant Token, T40K #11 |
Arco-Flagellant, 40K #29★ |
Prints | USD | EUR | TIX |
---|---|---|---|
Warhammer 40,000 Commander #29 | $0.11 | €0.18 | 0.04 |
Warhammer 40,000 Commander #29★ | ✶ $0.27 | ||
View all prints → |
Toolbox
Notes and Rules Information for Arco-Flagellant:
- You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost. (2022-10-07)
- If the spell is countered, the squad ability will not trigger, and no tokens will be created. (2022-10-07)
- The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies. (2022-10-07)
- If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times. (2022-10-07)